1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00
Files
godot/servers/visual_server.cpp
Kef Schecter 09a156ea15 Add anisotropic filtering to GLES2 backend
Move definition of rendering/quality/filters/anisotropic_filter_level to
servers/visual_server.cpp, since both GLES2 and GLES3 now use it

rasterizer_storage_gles3.cpp: Remove a spurious variable write (the
value gets overwritten soon after)
2021-02-02 01:40:58 -06:00

108 KiB