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55 lines
2.7 KiB
C++
55 lines
2.7 KiB
C++
/**************************************************************************/
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/* profiling.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "profiling.h"
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#if defined(GODOT_USE_TRACY)
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void godot_init_profiler() {
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// Send our first event to tracy; otherwise it doesn't start collecting data.
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// FrameMark is kind of fitting because it communicates "this is where we started tracing".
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FrameMark;
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}
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#elif defined(GODOT_USE_PERFETTO)
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PERFETTO_TRACK_EVENT_STATIC_STORAGE();
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void godot_init_profiler() {
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perfetto::TracingInitArgs args;
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args.backends |= perfetto::kSystemBackend;
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perfetto::Tracing::Initialize(args);
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perfetto::TrackEvent::Register();
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}
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#else
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void godot_init_profiler() {
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// Stub
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}
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#endif
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