You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
This extends our previous change to ensure that compressed meshes have tangents Now we ensure tangents are always used. This greatly simplifies our compression code at the cost of a small amount of bandwidth
171 KiB
171 KiB