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0288be1e7698c984b159bbb7816ddc7aca43b2f1
godot
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servers
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visual
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visual_server_canvas.cpp
Juan Linietsky
0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
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