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01d0addf565df5afb4596b5f4f13bb5d3f3ee26d
godot
/
modules
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bullet
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collision_object_bullet.cpp
Andrea Catania
1829c67762
Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
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This reverts commit
7709a83493
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2020-10-08 12:22:59 +02:00
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