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Files
godot/editor/editor_log.cpp
Hugo Locurcio 0d1f6adf98 Disable padding around highlighted rich text in the editor Output panel
This prevents `[bgcolor]` and `[fgcolor]` rendering from overlapping
on nearby characters (especially on the line below).

This also makes it look closer to terminal output (which never uses padding).
2023-05-21 00:06:23 +02:00

19 KiB