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godot/core
Rindbee 00d5da2f09 Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).

(cherry picked from commit 4795c3cdfa)
2023-10-19 21:49:00 +02:00
..
2023-01-22 12:23:56 +01:00
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2023-06-20 13:20:17 +02:00
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2023-04-12 22:08:49 +02:00