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godot/editor/script_editor_debugger.cpp
Hugo Locurcio 746bfc3662 Fix display of large sizes in the editor monitors
Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.

This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).

This closes #29610.
2019-06-08 22:05:57 +02:00

67 KiB