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002028ea408927720496606d36701c44147e6ac6
godot
/
scene
/
resources
/
immediate_mesh.cpp
clayjohn
6ba9c6bf6d
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
...
(cherry picked from commit
781cd27fe4
)
2024-03-11 15:00:43 +01:00
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