1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00
Files
godot/thirdparty/sdl/haptic/windows/SDL_windowshaptic_c.h
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

88 lines
2.3 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_windowshaptic_c_h_
#define SDL_windowshaptic_c_h_
#include "../SDL_syshaptic.h"
#include "../../core/windows/SDL_directx.h"
#include "../../core/windows/SDL_xinput.h"
// Set up for C function definitions, even when using C++
#ifdef __cplusplus
extern "C" {
#endif
/*
* Haptic system hardware data.
*/
struct haptic_hwdata
{
#ifdef SDL_HAPTIC_DINPUT
LPDIRECTINPUTDEVICE8 device;
#endif
DWORD axes[3]; // Axes to use.
bool is_joystick; // Device is loaded as joystick.
SDL_Thread *thread;
SDL_Mutex *mutex;
Uint64 stopTicks;
SDL_AtomicInt stopThread;
};
/*
* Haptic system effect data.
*/
#ifdef SDL_HAPTIC_DINPUT
struct haptic_hweffect
{
DIEFFECT effect;
LPDIRECTINPUTEFFECT ref;
};
#endif
/*
* List of available haptic devices.
*/
typedef struct SDL_hapticlist_item
{
SDL_HapticID instance_id;
char *name;
SDL_Haptic *haptic;
#ifdef SDL_HAPTIC_DINPUT
DIDEVICEINSTANCE instance;
DIDEVCAPS capabilities;
#endif
struct SDL_hapticlist_item *next;
} SDL_hapticlist_item;
extern SDL_hapticlist_item *SDL_hapticlist;
extern bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
extern bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
// Ends C function definitions when using C++
#ifdef __cplusplus
}
#endif
#endif // SDL_windowshaptic_c_h_