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* GDScript call stack as reverse linked list with issues fixed (originally proposed in 91006). * Fix coroutine issues with call stack by resuming async call chain inside `GDScriptFunction::call()`. * This fixes corrupted line numbers for coroutines in the debugger and backtrace (106489). Co-authored-by: Juan Linietsky <reduzio@gmail.com>
8.6 KiB
8.6 KiB