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Files
godot/modules/opensimplex/open_simplex_noise.cpp
nevarek 2167b977de Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.

(cherry picked from commit 041fe20f64)
2021-01-13 16:17:07 +01:00

8.2 KiB