Thaddeus Crews
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
...
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Dario
4921a3e711
Fix VVL errors by changing frag_color to FP32 and dFdx/y.
2025-06-26 13:42:17 -03:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
...
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews
01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
...
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
celyk
7f9b8dae4f
Use double emulation on modelview
2025-06-24 15:37:18 +10:00
LuoZhihao
ea75954575
Vulkan Mobile: Fix writing vertex color in spatial shader
2025-06-23 21:30:48 +08:00
clayjohn
b4adaa291a
Fix a few improper memory accesses in the clustered forward vertex shader
...
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching
scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation
IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang
de2aa1bc4d
Fix: Ensure sky orientation is set when reflection uses sky
2025-06-22 23:50:39 +08:00
Thaddeus Crews
c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
...
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek
4cc1d0ba67
Revert "Use lower shadow normal bias for distant directional shadow splits"
...
This reverts commit dfc05caf06 .
2025-06-18 18:14:22 -05:00
Thaddeus Crews
8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
...
Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
LuoZhihao
8a2fd98004
Forward+: Fix builtins in light shader
2025-06-17 20:14:53 +08:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
devloglogan
36128bfc29
Check render target validity before getting motion vector texture in mobile renderer
2025-06-13 18:52:02 -05:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
...
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
...
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde
da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
...
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
...
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario
8804c88443
Change all interpolators to FP32 in mobile renderer.
2025-06-11 15:36:22 -03:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
LuoZhihao
2a1d2afaca
Vulkan Mobile: Fix reading builtins in light() of spatial shader
2025-06-11 21:32:59 +08:00
Rémi Verschelde
a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
...
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Dario
e53b67df03
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 12:26:58 -03:00
David Snopek
951ca21f02
Vulkan Mobile: Fix crash from shader compilation with USE_RADIANCE_CUBEMAP_ARRAY
2025-06-10 09:19:32 -05:00
Rémi Verschelde
40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
...
Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
Thaddeus Crews
fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
...
RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00
Thaddeus Crews
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
...
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
SpockBauru
fe1d499aa4
Mobile: Fix lightmap instances count
2025-06-09 17:58:17 -03:00
Dario
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
Lukas Tenbrink
df7dab4946
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
SaracenOne
761d5474dc
Shader compilation fix:
...
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
David Snopek
316b9aa6d2
RendererRD: Fix swizzle on depth formats
2025-06-06 16:30:17 -05:00
Rémi Verschelde
26df04377e
Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
...
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 17:38:23 +02:00
Rémi Verschelde
e6d0b32566
Merge pull request #106673 from retrotails/master
...
Fix light range in VoxelGI
2025-06-06 17:37:09 +02:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
David Snopek
56c2ce00d6
Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer
2025-06-06 07:03:35 -05:00
David Snopek
fa30719814
Fix wrong default texture for global uniforms of type sampler2DArray
2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
...
Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao
63c124fa45
Expose RS.mesh_surface_update_index_region
...
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
...
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
088ef7b6f6
Merge pull request #100283 from devloglogan/vk-motion-vectors
...
Implement motion vectors in mobile renderer
2025-06-05 13:10:20 +02:00
Kaleb Reid
bac9427325
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
Thaddeus Crews
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
...
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews
167a9e33d3
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
...
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
devloglogan
3b70fbdc3c
Implement motion vectors in mobile renderer
2025-05-30 13:09:54 -05:00
Thaddeus Crews
de37627404
Merge pull request #102552 from DarioSamo/shader-baker
...
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00