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Commit Graph

36 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs
a272376f89 Cleanup accessibility names. 2025-06-23 11:08:36 +03:00
Haoyu Qiu
1301343f42 Improve auto-translation of editor's top & bottom bars
- The main menu
- The run bar
- The update spinner
- The bottom panel buttons
2025-06-18 21:11:32 +08:00
David Snopek
c2d3a05a87 Unhide one-click deploy button on Android and XR editor.
This reverts commit eb5f1c3484.
2025-06-10 15:54:28 -05:00
Pāvels Nadtočajevs
22b5a2fc5c Change editor button focus mode to FOCUS_ACCESSIBILITY. 2025-06-08 15:53:27 +03:00
Malcolm Anderson
e6038335b2 Add dropdown to Movie Maker button in editor run bar to access settings
Display Movie Maker button as "pressed" when Movie Maker mode is enabled

Fix Movie Maker button colors

Use enum for Movie Maker menu options

Fix Movie Maker button background when switching themes

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Use a theme variation for button colors

Update editor/gui/editor_run_bar.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-05-27 10:36:11 -07:00
Fredia Huya-Kouadio
d320b92352 Enable XR play mode options in the regular editor
The feature is necessary for XR projects with regular scenes, or hybrid app projects.
2025-05-04 12:54:06 -07:00
Anish Mishra
eb5f1c3484 Hide one-click deploy button on Android and XR editor. 2025-04-22 20:21:18 +05:30
Nathan Hoad
c45ca4ae04 Fix issue with playing a custom scene from a UID
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-04-11 23:40:49 +10:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
runzh-crypto
e57eeb14bc validate any form of running project 2025-04-07 00:29:19 +08:00
Michael Alexsander
c33c3fe2ed Remove pointless _3D_DISABLED checks in editor code 2025-03-19 23:47:36 -03:00
Michael Alexsander
aea559b39a Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Fredia Huya-Kouadio
4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
kobewi
24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
Ricardo Subtil
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde
86094a88ef Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
aryan-11825114
b3e15af8ad Fix autostart indicator going to wrong debugger 2024-12-20 14:25:57 +05:30
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Haoyu Qiu
bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Hendrik Brucker
9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Stijn Hinlopen
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Yuri Rubinsky
52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
passivestar
70cdfc4c5e Allow theming movie writer button icon color 2024-06-16 14:00:55 +04:00
A Thousand Ships
926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Matt Enad
5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
A Thousand Ships
595c6248a3 Fix reloading current scene forgetting path
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
Yuri Sizov
215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Raul Santos
03598062fd C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Yuri Sizov
de1a1dd43e Avoid accessing the theme too early in EditorRunBar 2023-04-27 18:49:16 +02:00
Rémi Verschelde
e1075e9c7c Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00