LuoZhihao
|
8ba4656ea3
|
Compile out editor-only logic within validate_property in games
|
2025-06-12 12:54:19 +08:00 |
|
Silc Lizard (Tokage) Renew
|
9cef0d5ca5
|
Add optional rot axis / Fix initial pose with rot axis in SpringBone
|
2025-06-05 09:38:06 +09:00 |
|
Silc Lizard (Tokage) Renew
|
17d068963f
|
Add bone name/idx matching validation & virtual func to skel Modifier
|
2025-05-17 06:18:25 +09:00 |
|
Silc Lizard (Tokage) Renew
|
96200abb97
|
Add p_delta argument to _process_modification() and expose advance()
|
2025-04-03 23:58:54 +09:00 |
|
Thaddeus Crews
|
324512e11c
|
Style: Replace header guards with #pragma once
|
2025-03-07 17:33:47 -06:00 |
|
Silc Lizard (Tokage) Renew
|
cb7085340e
|
Add saving flag hack to Skeleton and revert reset timing of animation
|
2025-01-28 03:52:01 +09:00 |
|
Silc Lizard (Tokage) Renew
|
f1f152ea5a
|
Move enum BoneAxis to SkeletonModifier from LookAtModifier
|
2025-01-05 14:14:36 +09:00 |
|
Yufeng Ying
|
73d85f46c9
|
Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
|
2024-12-24 00:40:09 +08:00 |
|
Silc Lizard (Tokage) Renew
|
5d1a2a4216
|
Fix Skeleton doesn't update skin after deactivating modifiers
|
2024-11-12 04:41:08 +09:00 |
|
Lyuma
|
1ccf0c2947
|
Allow users to override SkeletonModifier3D._process_modification
|
2024-05-09 19:48:56 -07:00 |
|
Silc Lizard (Tokage) Renew
|
04dd299cba
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
|