Bastiaan Olij
a38256c19e
OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility)
2025-08-27 13:02:39 +10:00
Thaddeus Crews
b432e108d5
Merge pull request #109791 from Talkashie/master
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Typo cleanup pass
2025-08-21 18:39:37 -05:00
Talkashie
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
Pedro J. Estébanez
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
Summersay415
18d14ff18e
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
David Snopek
ae61044c85
Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
LuoZhihao
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
brennen
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
David Snopek
fa30719814
Fix wrong default texture for global uniforms of type sampler2DArray
2025-06-05 11:12:03 -05:00
LuoZhihao
63c124fa45
Expose RS.mesh_surface_update_index_region
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: Gergely Kis <gergely.kis@migeran.com >
2025-05-27 12:45:27 -03:00
Lukas Tenbrink
4cb8a0c77e
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
Thaddeus Crews
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
LuoZhihao
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
Thaddeus Crews
19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
clayjohn
305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr
56730d0cb2
Add specular occlusion from ambient light
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Co-authored-by: guerro323 <kaltobattle@gmail.com >
2025-05-08 23:52:01 +02:00
Thaddeus Crews
7cb658cd9d
Merge pull request #106086 from clayjohn/ANGLE-BPTC
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Check for GL ES version of BPTC extension when using the OpenGL renderer
2025-05-05 11:24:18 -05:00
clayjohn
e7010c2c01
Check for all BPTC Extensions when using the OpenGL renderer.
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EXT_texture_compression_bptc is the WebGL version of GL_EXT_texture_compression_bptc which is the same thing as GL_ARB_texture_compression_bptc but some vendors only report one or the other. ANGLE only reports GL_EXT_texture_compression_bptc for example
2025-05-05 08:23:47 -07:00
dsmtE
4e68f277c6
add REGION_RECT
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fix formatting
fix shader compile (region_rect after draw_data)
fix formatting
fix formatting
Review fix (move region_rect in main + remove useless visual shader options)
fix formatting
fix alphabetic order (+ remove useless action for spatial shaders)
typo + remove TYPE_LIGHT option for region_rect
2025-04-30 11:07:22 +02:00
Ryan
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
Yyf2333
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
Thaddeus Crews
6a9f46931a
Merge pull request #104480 from BlueCube3310/image-unsuported-format
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Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-16 10:44:52 -05:00
Thaddeus Crews
a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
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Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Thaddeus Crews
c7e9dc96a4
Rendering: Fix Math constant conversion
2025-04-11 12:33:57 -05:00
Rob Blanckaert
8c54290b4a
Add color_conversion_disabled shader hint.
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Sometimes shaders want to accept a color as input that is always
in the srgb color space. This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
BlueCube3310
a861394e13
Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-06 19:27:02 +02:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
15a5a2f309
Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
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BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews
d8b48b022a
Merge pull request #101932 from BlueCube3310/web-astc
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WebGL: Support native ASTC compression when available
2025-03-11 16:53:49 -05:00
A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
BlueCube3310
fba6e6f932
WebGL: Support native ASTC compression when available
2025-03-07 15:41:59 +01:00
BlueCube3310
4d46ef8e8e
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-07 15:26:03 +01:00
Evan Todd
87efa4d210
Fix particle jitter when scene tree is paused.
2025-02-27 08:40:40 -08:00
clayjohn
35100396e4
Validate varying count when compiling shaders
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This avoids crashing on devices when a number of varyings greater than the device limit is used.
For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com >
2025-02-04 08:02:44 +02:00
Chaosus
570e59df3d
Fix shader uniforms has null as default value
2025-01-31 07:35:51 +03:00