smix8
98f5305d4b
Fix NavBase properties not requesting sync
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Fixes that setters of NavBase properties never made the link or region dirty and requested a sync.
2025-02-12 12:16:53 +01:00
Aaron Franke
4d75c92225
VariantParser: Fix reading negated identifiers, replace inf_neg with -inf
2025-02-12 02:40:38 -08:00
Rémi Verschelde
f418603522
Merge pull request #102749 from timothyqiu/tree-buttons-offset
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Fix TreeItem button tooltip trigger area offset
2025-02-12 11:21:15 +01:00
Rémi Verschelde
2fd6c635d5
Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
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Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde
800b63a99b
Merge pull request #102738 from Giganzo/tree-filter-select
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Fix tree selecting hidden items
2025-02-12 11:21:08 +01:00
Rémi Verschelde
c6b6278cbe
Merge pull request #102737 from KoBeWi/uids_are_creeping_everywhere
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Store `_custom_type_script` meta as String
2025-02-12 11:21:04 +01:00
Rémi Verschelde
bd87c3a76b
Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
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Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Rémi Verschelde
622344b47d
Merge pull request #99810 from hakro/toggle_skeleton
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Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Haoyu Qiu
387d0e7100
Fix TreeItem button tooltip trigger area offset
2025-02-12 14:26:13 +08:00
Innaias
eb99adb11b
Added warning line highlight
2025-02-11 18:59:28 -08:00
Hilderin
e9fef1c833
Fix Game and editor freeze when clicking on the game's title bar
2025-02-11 21:41:03 -05:00
Hugo Locurcio
e05f0a45f6
Improve documentation on forcing right-to-left layout in Control
2025-02-12 02:20:31 +01:00
kobewi
38d0e82a35
Store _custom_type_script meta as String
2025-02-12 01:22:09 +01:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
ad9abe841d
Merge pull request #102730 from matheusmdx/fix-scu-build-with-dev-build
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Remove problematic file from SCU
2025-02-11 23:59:43 +01:00
Rémi Verschelde
9ac02ccbcb
Merge pull request #102726 from mihe/jolt/thread-safe-errors
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Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
0636a14034
Merge pull request #102720 from akien-mga/ci-remove-ubuntu-20.04
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CI: Remove outdated reference to ubuntu-20.04
2025-02-11 23:59:36 +01:00
Rémi Verschelde
4f137bb1ad
Merge pull request #102716 from Calinou/doc-control-layout-direction
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Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Rémi Verschelde
66d66807ab
Merge pull request #102715 from adamscott/remove-pool-return-false
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[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde
08f22c890d
Merge pull request #102714 from KoBeWi/ninja_tree_items_on_their_way_to_break_your_selection
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Don't select invisible items in FileSystem dock
2025-02-11 23:59:26 +01:00
Rémi Verschelde
caaa3e5f4b
Merge pull request #102692 from a-johnston/avoid_preview_error_for_animation_node
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Prevent off-thread errors when generating resource previews for animation nodes
2025-02-11 23:59:22 +01:00
Rémi Verschelde
cfe0fd62d0
Merge pull request #102677 from stuartcarnie/free_invalid_id
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2D: Fix free of invalid ID
2025-02-11 23:59:19 +01:00
Rémi Verschelde
8d909f86d3
Merge pull request #102669 from m4gr3d/fix_method_signature_change
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Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde
a8a1009468
Merge pull request #102641 from Riteo/modifying-spacetime-itself
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Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Rémi Verschelde
ed79fe18e6
Merge pull request #102625 from YeldhamDev/oh_those_wacky_shadows
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Fix mouse input on popup shadows misbehaving with `content_scale_factor`
2025-02-11 23:59:08 +01:00
Rémi Verschelde
afa068abac
Merge pull request #102592 from KoBeWi/folderfolder
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Navigate to folder when double-clicking favorite
2025-02-11 23:59:04 +01:00
Rémi Verschelde
83b3c1e11e
Merge pull request #102389 from Meorge/bugfix/unique-name-error
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Display correct symbol in warning when unique name is used without @onready annotation
2025-02-11 23:59:01 +01:00
Rémi Verschelde
d967d8d9bd
Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash
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Fix crash when assigning wrong shader to particle process material
2025-02-11 23:58:56 +01:00
Mikael Hermansson
1006fa9c42
Skip Object::to_string when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
matheusmdx
269c377075
Remove problematic file from SCU
2025-02-11 18:47:52 -03:00
Adam Johnston
c82c5b0701
Prevent off-thread errors when generating resource previews for animation nodes
2025-02-11 11:19:32 -08:00
Fredia Huya-Kouadio
2a66335ec2
Address API regression from https://github.com/godotengine/godot/pull/101050
2025-02-11 10:19:47 -08:00
Rémi Verschelde
bb7834390c
CI: Remove outdated reference to ubuntu-20.04
2025-02-11 18:05:22 +01:00
Hugo Locurcio
65c795eb35
Clarify the behavior of Control.layout_direction in the documentation
2025-02-11 16:56:22 +01:00
Adam Scott
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
Gilles Roudière
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
kobewi
ac1d4f2bec
Don't select invisible items in FileSystem dock
2025-02-11 16:20:31 +01:00
Thaddeus Crews
5da6deaaca
Merge pull request #102210 from Geometror/audioeffect-fix-cutout
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[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-02-11 09:13:24 -06:00
Thaddeus Crews
845ddb4bf3
Merge pull request #102597 from kitbdev/fix-te-line-guideline-pos
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Fix CodeEdit line length guideline zoomed position
2025-02-11 09:13:23 -06:00
Thaddeus Crews
cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
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Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
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[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Thaddeus Crews
a0f10a28a6
Merge pull request #100933 from Synzorasize/fix_100889
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Fix parsing Resource type as value type of a Dictionary
2025-02-11 09:13:18 -06:00
Thaddeus Crews
c58e718cde
Merge pull request #101071 from mihe/jolt/less-query-allocations
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Improve performance of certain physics queries when using Jolt Physics
2025-02-11 09:13:16 -06:00
Thaddeus Crews
427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
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Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Hugo Locurcio
d1af005fed
Document CanvasItem.draw_dashed_line()'s dash and align parameters
2025-02-11 15:15:46 +01:00
kobewi
3448fe6c71
Split repeated translation for floating windows
2025-02-11 14:51:09 +01:00
Pāvels Nadtočajevs
da767ebfa2
Prevent changed signal spam on resource reload.
2025-02-11 15:22:49 +02:00
kobewi
d29a7450fa
Drop preload Resources as UID
2025-02-11 14:17:05 +01:00
Riteo
54755a27e9
Wayland: Unstuck keys with same keycode
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This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.
The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".
This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.
I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Mikael Hermansson
5d2a54e6b1
Improve performance of certain physics queries when using Jolt Physics
2025-02-11 11:52:05 +01:00