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Commit Graph

6310 Commits

Author SHA1 Message Date
Thaddeus Crews
773c8e9a93 Merge pull request #99253 from KoBeWi/tldr
Simplify some UID conversions
2024-11-15 10:42:46 -06:00
Thaddeus Crews
313fe08e19 Merge pull request #99177 from Chaosus/vs_swap_connections
Add swap connection option to visual shader graph
2024-11-15 10:42:35 -06:00
Chaosus
ce833a3885 Add swap connection option to visual shader graph 2024-11-15 13:02:09 +03:00
Chaosus
5a856a6896 Fix error emitting when reset a visual shader preview parameter 2024-11-15 12:39:07 +03:00
kobewi
5be53c36c0 Simplify some UID conversions 2024-11-14 23:22:59 +01:00
Thaddeus Crews
a595ae2abb Merge pull request #97461 from lalitshankarchowdhury/better-replace
Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 -06:00
Thaddeus Crews
9513d18180 Merge pull request #98534 from YeldhamDev/i_hate_math
Make possible to scale multiple nodes at once in the canvas editor
2024-11-14 14:51:51 -06:00
Chaosus
485e7f899b Add copy/paste options to preview material parameters in visual shader 2024-11-12 22:04:44 +03:00
Thaddeus Crews
d58ac7fc12 Merge pull request #98629 from timothyqiu/delete-delete
Fix duplicated Delete shortcut entries in Tiles Editor
2024-11-12 09:27:58 -06:00
Thaddeus Crews
847059503f Merge pull request #98224 from timothyqiu/select-markers-dialog
Improve Select Markers dialog in AnimationTree editor
2024-11-12 09:27:53 -06:00
Thaddeus Crews
04f33894f5 Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
smix8
086bd1d82c Improve NavigationObstacle3D editor tooling
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews
848d90837e Merge pull request #96730 from tracefree/properly_transforming_obstacles
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Thaddeus Crews
93815e7e97 Merge pull request #99013 from TokageItLab/fps-compat-toggle
Add FPS compatible option in second mode of the animation editor snapping
2024-11-11 14:18:24 -06:00
Thaddeus Crews
9be806aef1 Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
489d4933ab Merge pull request #97081 from aXu-AP/uv-editor-without-polygon
Open UV editor in point editing mode if no points
2024-11-11 14:18:12 -06:00
Silc Lizard (Tokage) Renew
64d04c375c Add FPS compatible option in second mode of animation editor snapping 2024-11-12 04:39:13 +09:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews
c4a52e1ade Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
f3294e59e1 Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
90ce26a27b Merge pull request #94889 from rune-scape/no-const-list-erase
Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
fbded4e0d7 Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Rie
44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
rune-scape
a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements 2024-11-08 00:10:08 -08:00
Fabio Alessandrelli
c3e2e46855 [Debugger] Add configuration to the GameView debugger plugin 2024-11-07 15:03:17 +01:00
kobewi
4cbf15608c Fix wrong checked menu item in 3D editor 2024-11-07 00:15:38 +01:00
aXu-AP
f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
Thaddeus Crews
2450dee1bc Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
bruvzg
2d66988f99 [GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
tetrapod00
6454ea4606 Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
Thaddeus Crews
7982030b25 Merge pull request #69197 from aaronfranke/fix-tiny-convex
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
194ddfd0c4 Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Hugo Locurcio
416e1a538f Improve Mesh UV1/UV2 preview in the editor
- Use an AspectRatioContainer to prevent stretching that occurs depending
  on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky
ef8d981267 Merge pull request #98303 from Chaosus/vs_transparency_preview
Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Michael Alexsander
baffa731ab Make possible to scale multiple nodes at once in the canvas editor
And also some smaller enhancements.
2024-10-30 13:24:00 -03:00
Michael Alexsander
16524a8a01 Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke
96ec117d19 Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
Thaddeus Crews
696ca9db3c Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
6b70a6197f Merge pull request #98597 from timothyqiu/on-your-lawn
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews
b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Haoyu Qiu
514c3278a2 Fix duplicated Delete shortcut entries in Tiles Editor 2024-10-29 08:07:52 +08:00
Haoyu Qiu
574b413bef Fix heap-use-after-free when ctrl-clicking controls in a container 2024-10-26 10:43:54 +08:00
Thaddeus Crews
61accf0605 Merge pull request #97535 from HolonProduction/gizmo-cylinder
Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Adam Scott
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews
fd75707035 Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Thaddeus Crews
7974ba57e9 Merge pull request #97199 from shahriarlabib000/popup
Fix `Sprite2D` dialog size for smaller screen device
2024-10-24 13:22:51 -05:00
Thaddeus Crews
3b70a96164 Merge pull request #96518 from Giganzo/popup-panel-style
Fix PopupPanel and PopupMenu menu styles
2024-10-24 13:22:34 -05:00