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Merge pull request #97199 from shahriarlabib000/popup

Fix `Sprite2D` dialog size for smaller screen device
This commit is contained in:
Thaddeus Crews
2024-10-24 13:22:51 -05:00

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@@ -593,12 +593,12 @@ Sprite2DEditor::Sprite2DEditor() {
add_child(err_dialog);
debug_uv_dialog = memnew(ConfirmationDialog);
debug_uv_dialog->set_size(Size2(960, 540) * EDSCALE);
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
debug_uv = memnew(Panel);
debug_uv->connect(SceneStringName(gui_input), callable_mp(this, &Sprite2DEditor::_debug_uv_input));
debug_uv->connect(SceneStringName(draw), callable_mp(this, &Sprite2DEditor::_debug_uv_draw));
debug_uv->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
debug_uv->set_clip_contents(true);
vb->add_margin_child(TTR("Preview:"), debug_uv, true);