Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Thaddeus Crews
4ebf67c12d
Merge pull request #109818 from syntaxerror247/safe-area-regression
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Fix safe area regression on older Android versions
2025-08-27 13:39:44 -05:00
Thaddeus Crews
221731f30e
Merge pull request #110003 from WinnerWind/fix-zero-threadcount
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Revert "Prevent crashing if `max_threads` is zero."
2025-08-27 13:39:44 -05:00
Thaddeus Crews
0a170a93a8
Merge pull request #110010 from bruvzg/win_max_b
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[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 13:39:43 -05:00
Thaddeus Crews
d7c4773e7b
Merge pull request #109903 from aaronfranke/abstract-rugpull
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Allow extending previously-non-abstract scripts that became abstract
2025-08-27 13:39:42 -05:00
Thaddeus Crews
b86d05e7f8
Merge pull request #109993 from bruvzg/upscale_gl_check
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Check renderer type when setting 3D upscaling mode.
2025-08-27 13:39:41 -05:00
Thaddeus Crews
9c5cb0d38f
Merge pull request #109927 from deralmas/no-reason-to-hide
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Popup: Reset state on visibility change
2025-08-27 13:39:40 -05:00
Aaron Franke
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts
2025-08-27 11:14:59 -07:00
Anish Mishra
3bc1fa0c37
Fix safe area regression on older Android versions
2025-08-27 21:14:48 +05:30
bruvzg
01d7abb9d0
[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 11:12:04 +03:00
Pāvels Nadtočajevs
adce527880
Check renderer type when setting 3D upscaling mode.
2025-08-27 07:48:55 +03:00
WinnerWind
976016b701
Revert "Prevent crashing if max_threads is zero."
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This reverts commit a1788e09bf .
2025-08-27 09:02:34 +05:30
Thaddeus Crews
b267c2fc6c
Merge pull request #109887 from aaronfranke/range-rescale
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Rescale values to better utilize R128 range before snapping
2025-08-26 19:01:13 -05:00
Thaddeus Crews
e0f17b408b
Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
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Fix infinite loop in GLTFDocument::_convert_animation_node_track
2025-08-26 19:01:12 -05:00
Thaddeus Crews
aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
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Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews
27b0135264
Merge pull request #109995 from clayjohn/texture-error
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Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
Thaddeus Crews
674f1dacaa
Merge pull request #109994 from clayjohn/mali-glow-bug
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Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
clayjohn
b0d7a241b2
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
clayjohn
4b84207d2f
Use vertex shader workaround for Mali GXX GPUs for glow shader
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We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
Thaddeus Crews
21fbf033f7
Merge pull request #109973 from aaronfranke/shader-menu-bar
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Make shader editor menu position consistent between shader languages
2025-08-26 09:12:24 -05:00
Thaddeus Crews
eef9912b7e
Merge pull request #109828 from Calinou/editor-softbody3d-pin-undo-redo
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Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-26 09:12:23 -05:00
Thaddeus Crews
54a0a940bd
Merge pull request #109594 from j20001970/camera-feeds-deferred-frame-changed
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Defer `format_changed` and `frame_changed` signal for all camera feeds
2025-08-26 09:12:23 -05:00
Aaron Franke
0831b4b516
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
Allen Pestaluky
5a3e69d16e
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
Adam Simpkins
edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
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Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-08-25 17:07:23 +02:00
Thaddeus Crews
17fb6e3bd0
Merge pull request #109790 from adamscott/tentative-fix-for-109144
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[Web] Fix `AudioStreamPlayer.get_playback_position()` returning incorrect values for samples
2025-08-25 09:54:18 -05:00
Thaddeus Crews
6db7f65110
Merge pull request #109819 from Nintorch/fix-get-connected-joypads
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Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
Thaddeus Crews
17c7b789c0
Merge pull request #109271 from Giganzo/animation-right-click
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Fix glitched animation key after canceled dragging
2025-08-25 09:54:16 -05:00
Thaddeus Crews
a1098362aa
Merge pull request #109877 from Calinou/doc-sprite2d-region-rect-shader
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Document `REGION_RECT` canvas shader built-in in Sprite2D region property
2025-08-25 09:54:15 -05:00
Thaddeus Crews
8cb6bb95f0
Merge pull request #109747 from Calinou/doc-classdb-no-user-classes
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Document ClassDB not storing information on user-defined classes
2025-08-25 09:54:14 -05:00
Thaddeus Crews
def17e6067
Merge pull request #108650 from Calinou/doc-projectsettings-type-inference
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Clarify type inference in ProjectSettings Inferred Declaration warning
2025-08-25 09:54:13 -05:00
Jason Kuo
257176ea32
Defer format_changed and frame_changed signal for all camera feeds
2025-08-25 21:33:34 +08:00
Thaddeus Crews
f20ef37ccb
Merge pull request #109912 from Repiteo/ci/d3d12-dependency-fix
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CI: Fix detection of Windows D3D12 dependencies
2025-08-24 14:23:05 -05:00
Thaddeus Crews
6281245e86
Merge pull request #109929 from jrouwe/issue_109883
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Fixed crash when rendering a soft body 3d
2025-08-24 14:23:05 -05:00
Thaddeus Crews
03d114e765
Merge pull request #109936 from clayjohn/revert-web-mouse
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Revert "[Web] Disregard touch events in pointer callbacks"
2025-08-24 14:23:04 -05:00
Thaddeus Crews
106c23e58b
CI: Fix detection of Windows D3D12 dependencies
2025-08-24 14:12:41 -05:00
clayjohn
70d9c2eb22
Revert "[Web] Disregard touch events in pointer callbacks"
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This reverts commit e7e5c2b832 .
2025-08-24 11:11:53 -07:00
Aaron Franke
0ad409bcd6
Rescale values to better utilize R128 range before snapping
2025-08-24 09:45:14 -07:00
Thaddeus Crews
73da0d2020
Merge pull request #109884 from aaronfranke/range-min-max
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Remove nearly-unused "default" range hint min/max
2025-08-24 11:04:33 -05:00
Thaddeus Crews
1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
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Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Thaddeus Crews
8e801274d6
Merge pull request #109881 from vaner-org/animationtree-focus-steal
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Fix overly aggressive focus grabbing by StateMachine and BlendSpaces
2025-08-24 11:04:32 -05:00
Thaddeus Crews
37a48c89f9
Merge pull request #106744 from L2750558108/fix-@-error-in-c#
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Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-24 11:04:31 -05:00
Thaddeus Crews
1a7c477787
Merge pull request #109684 from ryevdokimov/fix-cancel-fighting
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Fix transforms trying to continue after a cancel
2025-08-24 11:04:30 -05:00
Thaddeus Crews
61c6a82921
Merge pull request #109777 from vaner-org/blendspace-drag-release-fix
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Fix incorrect `blend_position` values in BlendSpace editor after dragging point
2025-08-24 11:04:29 -05:00
Thaddeus Crews
aa6ffa25c3
Merge pull request #109905 from TokageItLab/mod-target-name
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Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-24 11:04:28 -05:00
Thaddeus Crews
10a6540bf8
Merge pull request #109102 from aaronfranke/gltf-fix-decode
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GLTF: Fix minor niche edge case issues with accessors
2025-08-24 11:04:27 -05:00
Thaddeus Crews
b75de54183
Merge pull request #109891 from stuartcarnie/apple_forward_mobile_multiview
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Metal: Read `gl_ViewIndex` in tonemapper.glsl for multi-view subpasses
2025-08-24 11:04:26 -05:00
Thaddeus Crews
6c7f0424c4
Merge pull request #109794 from vaner-org/blendspace-fix-error-padding
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Correctly hide BlendSpace editor error panel on load
2025-08-24 11:04:25 -05:00
Jorrit Rouwe
09fcaa7db4
Fixed crash when rendering a soft body 3d
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When a mesh is provided that has vertices that are not referenced by any face, these vertices will be discarded. In the internal 'mesh_to_physics' map, this led to uninitialized data which could result in a crash. Now we initialize the map with -1 and report an error when users try to manipulate these vertices.
Fixes #109883
2025-08-24 15:38:11 +02:00
Dery Almas
31f7d68ef4
Popup: Reset state on visibility change
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The original logic was never called for certain platforms, leaving the
hide reason unset and causing weird semi-random issues with the few
users of that internal API, such as when renaming nodes in the scene
tree editor.
2025-08-24 10:37:12 +02:00