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Commit Graph

74526 Commits

Author SHA1 Message Date
Rémi Verschelde
622344b47d Merge pull request #99810 from hakro/toggle_skeleton
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Haoyu Qiu
387d0e7100 Fix TreeItem button tooltip trigger area offset 2025-02-12 14:26:13 +08:00
Innaias
eb99adb11b Added warning line highlight 2025-02-11 18:59:28 -08:00
Hilderin
e9fef1c833 Fix Game and editor freeze when clicking on the game's title bar 2025-02-11 21:41:03 -05:00
Hugo Locurcio
e05f0a45f6 Improve documentation on forcing right-to-left layout in Control 2025-02-12 02:20:31 +01:00
kobewi
38d0e82a35 Store _custom_type_script meta as String 2025-02-12 01:22:09 +01:00
Matias N. Goldberg
af900a5825 Change how device address is requested to avoid future API breakage
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.

However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".

This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.

This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.

Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.

This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.

This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
ad9abe841d Merge pull request #102730 from matheusmdx/fix-scu-build-with-dev-build
Remove problematic file from SCU
2025-02-11 23:59:43 +01:00
Rémi Verschelde
9ac02ccbcb Merge pull request #102726 from mihe/jolt/thread-safe-errors
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
0636a14034 Merge pull request #102720 from akien-mga/ci-remove-ubuntu-20.04
CI: Remove outdated reference to ubuntu-20.04
2025-02-11 23:59:36 +01:00
Rémi Verschelde
4f137bb1ad Merge pull request #102716 from Calinou/doc-control-layout-direction
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Rémi Verschelde
66d66807ab Merge pull request #102715 from adamscott/remove-pool-return-false
[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde
08f22c890d Merge pull request #102714 from KoBeWi/ninja_tree_items_on_their_way_to_break_your_selection
Don't select invisible items in FileSystem dock
2025-02-11 23:59:26 +01:00
Rémi Verschelde
caaa3e5f4b Merge pull request #102692 from a-johnston/avoid_preview_error_for_animation_node
Prevent off-thread errors when generating resource previews for animation nodes
2025-02-11 23:59:22 +01:00
Rémi Verschelde
cfe0fd62d0 Merge pull request #102677 from stuartcarnie/free_invalid_id
2D: Fix free of invalid ID
2025-02-11 23:59:19 +01:00
Rémi Verschelde
8d909f86d3 Merge pull request #102669 from m4gr3d/fix_method_signature_change
Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde
a8a1009468 Merge pull request #102641 from Riteo/modifying-spacetime-itself
Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Rémi Verschelde
ed79fe18e6 Merge pull request #102625 from YeldhamDev/oh_those_wacky_shadows
Fix mouse input on popup shadows misbehaving with `content_scale_factor`
2025-02-11 23:59:08 +01:00
Rémi Verschelde
afa068abac Merge pull request #102592 from KoBeWi/folderfolder
Navigate to folder when double-clicking favorite
2025-02-11 23:59:04 +01:00
Rémi Verschelde
83b3c1e11e Merge pull request #102389 from Meorge/bugfix/unique-name-error
Display correct symbol in warning when unique name is used without @onready annotation
2025-02-11 23:59:01 +01:00
Rémi Verschelde
d967d8d9bd Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash
Fix crash when assigning wrong shader to particle process material
2025-02-11 23:58:56 +01:00
Mikael Hermansson
1006fa9c42 Skip Object::to_string when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
matheusmdx
269c377075 Remove problematic file from SCU 2025-02-11 18:47:52 -03:00
Adam Johnston
c82c5b0701 Prevent off-thread errors when generating resource previews for animation nodes 2025-02-11 11:19:32 -08:00
Fredia Huya-Kouadio
2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Rémi Verschelde
bb7834390c CI: Remove outdated reference to ubuntu-20.04 2025-02-11 18:05:22 +01:00
Hugo Locurcio
65c795eb35 Clarify the behavior of Control.layout_direction in the documentation 2025-02-11 16:56:22 +01:00
Adam Scott
cdb6fc7f74 [Web] Remove position pool system and return false when done instead 2025-02-11 10:43:34 -05:00
Gilles Roudière
4765bc883c Chunk tilemap physics 2025-02-11 16:28:58 +01:00
kobewi
ac1d4f2bec Don't select invisible items in FileSystem dock 2025-02-11 16:20:31 +01:00
Thaddeus Crews
5da6deaaca Merge pull request #102210 from Geometror/audioeffect-fix-cutout
[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-02-11 09:13:24 -06:00
Thaddeus Crews
845ddb4bf3 Merge pull request #102597 from kitbdev/fix-te-line-guideline-pos
Fix CodeEdit line length guideline zoomed position
2025-02-11 09:13:23 -06:00
Thaddeus Crews
cc678ec312 Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45 Merge pull request #102691 from bruvzg/mix_rates
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Thaddeus Crews
a0f10a28a6 Merge pull request #100933 from Synzorasize/fix_100889
Fix parsing Resource type as value type of a Dictionary
2025-02-11 09:13:18 -06:00
Thaddeus Crews
c58e718cde Merge pull request #101071 from mihe/jolt/less-query-allocations
Improve performance of certain physics queries when using Jolt Physics
2025-02-11 09:13:16 -06:00
Thaddeus Crews
427d8086f2 Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Hugo Locurcio
d1af005fed Document CanvasItem.draw_dashed_line()'s dash and align parameters 2025-02-11 15:15:46 +01:00
kobewi
3448fe6c71 Split repeated translation for floating windows 2025-02-11 14:51:09 +01:00
Pāvels Nadtočajevs
da767ebfa2 Prevent changed signal spam on resource reload. 2025-02-11 15:22:49 +02:00
kobewi
d29a7450fa Drop preload Resources as UID 2025-02-11 14:17:05 +01:00
Riteo
54755a27e9 Wayland: Unstuck keys with same keycode
This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.

The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".

This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.

I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Mikael Hermansson
5d2a54e6b1 Improve performance of certain physics queries when using Jolt Physics 2025-02-11 11:52:05 +01:00
Fredia Huya-Kouadio
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde
172fc62c80 Merge pull request #102698 from HolonProduction/no-null-safety
Autocompletion: Account for invalid annotations when making arghint
2025-02-11 10:54:42 +01:00
Rémi Verschelde
65b81646a4 Merge pull request #102688 from caleb98/master
Fix TileMapLayer bug where dirty cells could be marked twice
2025-02-11 10:54:39 +01:00
Rémi Verschelde
dd8a55d899 Merge pull request #102683 from Calinou/editor-input-map-keep-focus-on-new-entry
Fix focus being lost after adding a new input map entry in the editor
2025-02-11 10:54:35 +01:00
Rémi Verschelde
b1b9a178f9 Merge pull request #102678 from KoBeWi/uid_open_dialog
Improve path handling in EditorQuickOpenDialog
2025-02-11 10:54:31 +01:00
Rémi Verschelde
e912241f4d Merge pull request #102674 from Riteo/waiting-for-frame
Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
Rémi Verschelde
f9c233c369 Merge pull request #102673 from akien-mga/linux-wayland-so_wrap-disabled
Wayland: Fix build config with `so_wrap` disabled
2025-02-11 10:54:24 +01:00