Thaddeus Crews
fd4c29a189
Merge pull request #98683 from clayjohn/wireframe
...
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
3ded11d0bc
Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
...
Faster exit from `_cull_canvas_item` if alpha is zero
2024-11-18 09:23:51 -06:00
Thaddeus Crews
0a50cef751
Merge pull request #98788 from Bonkahe/master
...
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
7a5b1ed736
Merge pull request #99299 from Bonkahe/ResolveParticlesSetViewAxisThreadIssue
...
Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
2024-11-18 09:23:45 -06:00
Thaddeus Crews
fa29dde142
Merge pull request #99367 from BlueCube3310/mobile-probe-capture
...
Fix updating lightmap captures on Mobile
2024-11-18 09:23:32 -06:00
BlueCube3310
bb3d0045b0
Fix updating lightmap captures on Mobile
2024-11-17 19:29:21 +01:00
clayjohn
90b4b48b5a
Ensure shadow material and mesh are not used with wireframe mode
...
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
David House
7e3d480087
Created static method and moved _particles_set_view_axis over to it to allow calling on render thread.
2024-11-16 13:26:26 -06:00
Mika Viskari
39423d99fa
Faster exit from _cull_canvas_item if alpha is zero
2024-11-16 13:27:45 +02:00
Chris
fb75078308
Changed some image error messages to print the file path
2024-11-15 20:42:03 +01:00
David House
6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
...
Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
7f6b272b28
Merge pull request #99163 from clayjohn/Mobile-normal-interp
...
Normalize normal, tangent, and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-14 14:52:02 -06:00
clayjohn
2c158c386b
Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-13 12:24:28 -08:00
Thaddeus Crews
76fa7b2914
Merge pull request #99066 from DarioSamo/rd-transfer-worker-deadlock-fix
...
Give the barrier pool its own mutex to avoid a deadlock with transfer workers.
2024-11-13 08:34:36 -06:00
Thaddeus Crews
e71a52dff7
Merge pull request #99073 from DarioSamo/rd-graph-dependency-fix
...
Improve graph's detection of intersection between draw lists.
2024-11-13 08:33:52 -06:00
David Snopek
d6a4fe6c05
XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing
2024-11-12 15:06:27 -06:00
Thaddeus Crews
74645109c4
Merge pull request #98767 from jadeharley2/master
...
Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
2024-11-11 14:18:29 -06:00
Thaddeus Crews
e5b77b184f
Merge pull request #98755 from Chaosus/shader_compiler_fix_struct_member_names
...
Add prefix to struct member names in shader compiler
2024-11-11 14:18:23 -06:00
Thaddeus Crews
4b447ec4e5
Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
...
Expose RenderingServer methods to get rendering driver and method name
2024-11-11 14:18:10 -06:00
Hugo Locurcio
3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
...
This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
Dario
a8269820b9
Improve graph's detection of intersection between draw lists.
2024-11-11 11:59:47 -03:00
Dario
bf8ecd3a9d
Give the barrier pool its own mutex to avoid a deadlock with transfer workers.
2024-11-11 10:31:12 -03:00
jadeharley2
a4d1d36c85
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
2024-11-11 15:31:43 +03:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
...
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
9dfb36ca0c
Merge pull request #98549 from Chaosus/shader_renderer_states
...
Add renderer state defines to shader preprocessor
2024-11-10 12:13:04 -06:00
Thaddeus Crews
3cff32a92d
Merge pull request #98910 from darksylinc/matias-id_arm32
...
Force `RDD::id` to be always `uint64_t`
2024-11-10 12:12:53 -06:00
Thaddeus Crews
2b02143d35
Merge pull request #98307 from clayjohn/Light2D-shadow-projection
...
Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Matias N. Goldberg
e69a0c7d60
Force RID::id to be always uint64_t
...
On Vulkan, some handles are meant to always be u64, even on 32-bit
architectures such as arm32.
Fixes #98654
2024-11-06 20:03:56 -03:00
Thaddeus Crews
4dc69c827b
Merge pull request #98131 from KeyboardDanni/remove_playback_fadein
...
Remove playback fade-in and add comments to `AudioServer`
2024-11-05 18:36:15 -06:00
Danni
e55ceebbf9
Add some more comments to AudioServer and remove playback fade-in
...
Co-authored-by: Ellen Poe <ellen@ellenhp.me >
2024-11-05 15:36:42 -05:00
Thaddeus Crews
88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
...
Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
...
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
...
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
edc60c63f1
Merge pull request #98701 from DarioSamo/rd-graph-improvements
...
Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
c68ec6c369
Merge pull request #98825 from DarioSamo/mobile-scs
...
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 21:51:55 -06:00
Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
...
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
...
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
...
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Dario
53099c56f0
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 14:35:40 -03:00
EnlightenedOne
1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
Chaosus
5efe8ccdea
Add prefix to struct member names in shader compiler
2024-11-02 12:13:23 +03:00
Dario
5216ef5f9c
Add dependency detection improvements to the render graph.
...
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
bruvzg
e81a2afbc4
[TextServer] Reset subpixel shift on blank glyphs and import option to enable/disable it.
2024-11-01 10:18:57 +02:00
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
...
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
maxime.chambefort
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res and options
2024-10-30 14:13:43 +05:30
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
...
Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
...
2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
...
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
7a661eaa7c
Merge pull request #98612 from DarioSamo/alignment-transfer-fix
...
Fix transfer alignment on initial texture transfer.
2024-10-29 19:25:46 -05:00