Silc Lizard (Tokage) Renew
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17d068963f
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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Silc Lizard (Tokage) Renew
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96200abb97
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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Thaddeus Crews
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324512e11c
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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Silc Lizard (Tokage) Renew
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cb7085340e
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Add saving flag hack to Skeleton and revert reset timing of animation
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2025-01-28 03:52:01 +09:00 |
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Silc Lizard (Tokage) Renew
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f1f152ea5a
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
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Yufeng Ying
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73d85f46c9
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Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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2024-12-24 00:40:09 +08:00 |
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Silc Lizard (Tokage) Renew
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5d1a2a4216
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Fix Skeleton doesn't update skin after deactivating modifiers
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2024-11-12 04:41:08 +09:00 |
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Lyuma
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1ccf0c2947
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Allow users to override SkeletonModifier3D._process_modification
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2024-05-09 19:48:56 -07:00 |
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Silc Lizard (Tokage) Renew
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04dd299cba
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
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