Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
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Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde
60f557c0c5
Merge pull request #86016 from demolke/master
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Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
Rémi Verschelde
b88535fe23
Merge pull request #85178 from HolonProduction/completion-tests
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Add unit test runner for autocompletion
2024-01-08 11:51:03 +01:00
Yaohua Xiong
0e344f0d0b
Path3D notify transform change to CSGPolygon
2024-01-08 18:29:18 +08:00
Martin Capitanio
e090b112ef
ThorVG: update from v0.11.6 to v0.12.0
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https://github.com/thorvg/thorvg/releases/tag/v0.12.0
Godot-related SVG bug fixes:
+ [SwEngine] Fixed a linear filling scaling issue.
thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
it doesn't start with MoveTo.
thorvg/thorvg#1848
Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Malcolm Nixon
5b8b2a4e70
Add ability to drive full-body avatars using OpenXRHand
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This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
BlueCube3310
51ad937532
Fix BasisUniversal ETC RA_AS_RG transcoding
2024-01-07 12:53:01 +01:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for net472 and some netstandard2.0 projects
2024-01-06 09:14:33 -06:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules
2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module
2024-01-06 01:19:29 -06:00
demolke
3749cbb3ca
Import step interpolation for loc/rot/scale from GLTF as nearest
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Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Danil Alexeev
b31acb0cd5
GDScript: Allow utility functions to be used as Callable
2024-01-05 21:16:53 +03:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751
Add unit test runner for autocompletion
2024-01-05 17:49:51 +01:00
Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
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GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
rune-scape
49bce5c9ef
GDScript: Lambda hotswap fixes
2024-01-04 16:33:54 -08:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
150f2a75b2
Merge pull request #83120 from dalexeev/gds-allow-property-getter-empty-parentheses
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GDScript: Allow empty parentheses for property getter declaration
2024-01-04 16:39:16 +01:00
Rémi Verschelde
2bffa3cbc5
Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
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GDScript: Improve error messages for invalid indexing
2024-01-04 16:38:58 +01:00
Robert Yevdokimov
f9826a1dd7
Fix various spelling errors
2024-01-04 09:56:43 -05:00
Rémi Verschelde
525e0bb37c
Merge pull request #86667 from HolonProduction/completion-enum-sorting
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Improve sorting of enum autocompletion
2024-01-04 14:26:25 +01:00
Rémi Verschelde
2a4eaa4cd8
Merge pull request #86555 from RandomShaper/fix_warn
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Fix LightmapperRD division warning in MSVC
2024-01-04 14:26:20 +01:00
Rémi Verschelde
bfbe145457
Merge pull request #84546 from Rubonnek/fix-jpg-save-bugs
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Do not mutate source Image in `Image::save_jpg` and use encoder return value
2024-01-04 14:26:04 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
9b2686c333
Merge pull request #84289 from bruvzg/icu741
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ICU4C: Update to version 74.1
2024-01-03 15:41:59 +01:00
Rémi Verschelde
8be3c4b73f
Merge pull request #86341 from Vilcrow/fix-self-completion
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Fix the autocomplete function for the 'self' keyword.
2024-01-03 10:00:19 +01:00
Rémi Verschelde
ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
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Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
S.V.I. Vilcrow
c8fc824608
Fix the autocomplete function for the 'self' keyword.
2024-01-02 20:47:41 +03:00
Rémi Verschelde
a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
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gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Rémi Verschelde
2e1725bef6
Merge pull request #86088 from dalexeev/gds-fix-static-func-as-callable-in-static-context
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GDScript: Fix accessing static function as `Callable` in static context
2024-01-02 18:05:16 +01:00
Rémi Verschelde
b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
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Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Rémi Verschelde
06bb9f28e7
Merge pull request #86704 from AThousandShips/len_fix
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[GDScript] Add `StringName` support to `@GDScript.len`
2024-01-02 15:09:09 +01:00
Rémi Verschelde
ac83ad1e65
Merge pull request #80390 from EddieBreeg/issue_80358
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Fix potential integer underflow in rounded up divisions
2024-01-02 15:08:37 +01:00
A Thousand Ships
045d921044
[GDScript] Add StringName support to @GDScript.len
2024-01-02 14:28:34 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-02 14:14:47 +01:00
HolonProduction
76fd7ec394
Improve sorting of enum autocompletion
2023-12-31 14:35:08 +01:00
Aaron Franke
8acef03cb5
Add export settings to the export dialog for GLTF
2023-12-30 19:57:39 -06:00
Pedro J. Estébanez
fe8c217b7c
Fix warning in MSVC
2023-12-27 17:50:45 +01:00
HolonProduction
54742f7c60
Fix symbol lookup in index subscript
2023-12-27 17:46:17 +01:00
Mikael Klasson
a2b183067c
fix: use correct number in GD0103 link
2023-12-27 20:30:59 +09:00
rune-scape
e4242f9b40
GDScript: Include lambda dependencies
2023-12-26 13:02:03 -08:00
Lyuma
fea4165ca8
gltf: fix three bugs which prevented extracted textures from being refreshed.
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1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Danil Alexeev
e07ec89bdf
GDScript: Fix POT generator skips some nodes (part 2)
2023-12-23 20:55:16 +03:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
G-Shadow
cbc8ae660c
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
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Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00