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Commit Graph

4442 Commits

Author SHA1 Message Date
clayjohn
eb4f3a82a3 Ignore destination alpha when blitting to window in compatibility renderer 2025-05-22 22:21:32 -04:00
Thaddeus Crews
452dc667fb Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews
8085fd3102 Merge pull request #93142 from clayjohn/z_clip_scale
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Thaddeus Crews
f129e542da Merge pull request #106708 from bruvzg/nohang_exitcode
Fix `execute_with_pipe` / `create_process` exit code.
2025-05-22 12:15:06 -05:00
Thaddeus Crews
d19b34c5be Merge pull request #106694 from stuartcarnie/metal_fix_clear_crash
Metal: Fix crash when clearing render buffers
2025-05-22 12:15:05 -05:00
Thaddeus Crews
dd5c5ed631 Merge pull request #106267 from clayjohn/android-msaa-bug
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
2025-05-22 12:14:57 -05:00
Pāvels Nadtočajevs
1501f447bf Fix execute_with_pipe / create_process exit code. 2025-05-22 08:56:37 +03:00
Stuart Carnie
32043fc682 Metal: Fix crash when clearing render buffers 2025-05-22 07:25:48 +10:00
clayjohn
9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
LuoZhihao
4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00
clayjohn
a0e3ade99f Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility renderer to avoid black screen when "Force MSAA 4x is used" on Android devices 2025-05-20 16:34:43 -07:00
Stuart Carnie
4201db6f01 Metal: Ensure stencil-only rendering is supported
Closes #106652
2025-05-21 08:45:30 +10:00
Rémi Verschelde
25a3c27c41 Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
Native visionOS platform support
2025-05-20 23:09:07 +02:00
Aaron Franke
19e6bc68aa Explicitly handle Image AlphaMode enum instead of treating as bool
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-05-20 05:04:23 -07:00
Ricardo Sanchez-Saez
47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Thaddeus Crews
2d42b889d1 Merge pull request #104124 from Ivorforce/alloc-static-calloc
Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes.
2025-05-19 08:01:33 -05:00
Thaddeus Crews
83ba0687f7 Merge pull request #106407 from DarioSamo/present-validation-error
Rework semaphores for presentation to be created per swap chain image to fix validation error.
2025-05-15 10:22:18 -05:00
Thaddeus Crews
902d2b45bb Merge pull request #106400 from RandomShaper/win_compat
Improve platform compatibility of Windows and Direct3D 12
2025-05-15 10:22:16 -05:00
Thaddeus Crews
e625565853 Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Dario
ad22f65489 Rework semaphores for presentation to be created per swap chain image to fix validation error. 2025-05-14 15:27:51 -03:00
Pedro J. Estébanez
7759296594 Direct3D 12: Let platforms report support for direct composition 2025-05-14 17:48:19 +02:00
Thaddeus Crews
3d645bdd13 Merge pull request #106392 from bruvzg/wine_sh_secure
[Wine] Use `_SH_DENY*` flags instead of unsupported `_SH_SECURE`.
2025-05-14 09:44:15 -05:00
Thaddeus Crews
43010e8839 Merge pull request #106357 from YYF233333/remove_search_array
Move bisect functionality to `Span` and deduplicate code
2025-05-14 09:44:14 -05:00
Thaddeus Crews
fb39aa4fd3 Merge pull request #105833 from marcosc90/perf-web-shader-source
[Web] Optimize `GL.getSource` for known-length shader sources
2025-05-14 09:44:08 -05:00
Thaddeus Crews
d0693d6867 Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
chocola-mint
101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
Pāvels Nadtočajevs
563136f859 [Wine] Use _SH_DENY* flags instead of unsupported _SH_SECURE. 2025-05-14 13:50:28 +03:00
Yufeng Ying
3bf400ffae Move bisect to Span and deduplicate code.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-05-14 18:19:09 +08:00
Lukas Tenbrink
3207066e19 Add Memory::alloc_static_zeroed to allocate memory that's filled with zeroes.
This is generally faster than `malloc` followed by `memset` / loop-set to 0.
2025-05-13 01:57:05 +02:00
Capry
9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
Stuart Carnie
f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
Thaddeus Crews
19bb18716e Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews
821170f054 Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
clayjohn
305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr
56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
Thaddeus Crews
288822e330 Merge pull request #105570 from kroketio/texture-extension-mipmaps
RenderingDevice: Pass mipmap count to `texture_create_from_extension()`
2025-05-08 07:19:16 -05:00
BlueCube3310
909f9ca9d4 Compatibility: Disable environment ambient light when affected by light probes 2025-05-07 18:08:54 +02:00
Sander
6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
Thaddeus Crews
a895a8682f Merge pull request #102783 from stuartcarnie/fix_gles3_lightmapper
GLES3: Fix errors baking light map with compatibility renderer
2025-05-06 08:38:09 -05:00
Thaddeus Crews
4cb030d6bf Merge pull request #106089 from mihe/rogue-newlines
Fix empty lines being added for errors with no script backtrace
2025-05-06 08:38:04 -05:00
Thaddeus Crews
aa24e3b671 Merge pull request #105884 from stuartcarnie/macos_embedded
macOS: Embedded window support.
2025-05-06 08:37:59 -05:00
Stuart Carnie
7a423ffdc0 GLES3: Fix errors baking light map with compatibility renderer
Helps #102696
2025-05-06 09:02:34 +10:00
Stuart Carnie
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
Thaddeus Crews
7cb658cd9d Merge pull request #106086 from clayjohn/ANGLE-BPTC
Check for GL ES version of BPTC extension when using the OpenGL renderer
2025-05-05 11:24:18 -05:00
clayjohn
e7010c2c01 Check for all BPTC Extensions when using the OpenGL renderer.
EXT_texture_compression_bptc is the WebGL version of GL_EXT_texture_compression_bptc which is the same thing as GL_ARB_texture_compression_bptc but some vendors only report one or the other. ANGLE only reports GL_EXT_texture_compression_bptc for example
2025-05-05 08:23:47 -07:00
Mikael Hermansson
31b90246e7 Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
Thaddeus Crews
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Thaddeus Crews
f4f1471b57 Merge pull request #105910 from lawnjelly/global_get_fast4
Add `GLOBAL_GET` cached macros.
2025-04-30 09:18:44 -05:00
lawnjelly
f8f350a32a Add GLOBAL_GET cached macros.
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00