Rémi Verschelde
cda419aa8a
Merge pull request #112180 from Calinou/doc-characterbody-get-last-slide-collision
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Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision
2025-11-01 19:05:50 +01:00
Rémi Verschelde
9b36dfe0b0
Merge pull request #112052 from Giganzo/filesystem-dock-list-mode
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Fix FileSystem file list mode button visibility
2025-11-01 19:05:45 +01:00
Rémi Verschelde
1025d6f5c2
Merge pull request #112047 from TokageItLab/fix-pp
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Separate branching ping-pong time and delta
2025-11-01 19:05:39 +01:00
Rémi Verschelde
decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
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Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
Rémi Verschelde
17ea264f8f
Merge pull request #111896 from Calinou/doc-image-set-pixel-format
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Document color format caveats in `Image.set_pixel()`
2025-11-01 19:05:28 +01:00
Rémi Verschelde
04a089d469
Merge pull request #111651 from zuedev/zuedev/issue-111587
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Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
Rémi Verschelde
accf00c000
Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
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Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
Rémi Verschelde
e7ded62465
Merge pull request #110593 from YeldhamDev/oh_yeah_we_have_a_light_theme
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Fix wrong color for timeline indicator in the light theme
2025-11-01 19:05:11 +01:00
Rémi Verschelde
9a079cd2b2
Merge pull request #110428 from CookieBadger/fix-viewport-numpad-emulation
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Fix numpad emulation in 3d navigation shortcuts
2025-11-01 19:05:03 +01:00
Rémi Verschelde
85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
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Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
Rémi Verschelde
9e2045018f
Merge pull request #109422 from Giganzo/sprite-anim
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Fix missing shortcuts for play buttons in SpriteFrames Editor
2025-11-01 19:04:52 +01:00
Rémi Verschelde
d23401b2be
Merge pull request #107855 from aaronfranke/scene-import-no-singleton
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Remove ResourceImporterScene singletons in favor of local usage
2025-11-01 19:04:46 +01:00
Giganzo
1ace0b449a
Fix missing shortcuts for play buttons in SpriteFrames Editor
2025-11-01 18:30:51 +01:00
Hugo Locurcio
b6e610136e
Document color format caveats in Image.set_pixel()
2025-10-31 18:48:47 +01:00
Thaddeus Crews
08705259f2
Merge pull request #109919 from KoBeWi/you_have_no_duplicate_here
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Show simple dialog when there are no Resources to duplicate
2025-10-31 09:23:35 -05:00
Thaddeus Crews
ba3b024765
Merge pull request #110078 from bruvzg/emb_kmap
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[macOS] Fix keyboard mapping init in embedded display server.
2025-10-31 09:23:34 -05:00
Thaddeus Crews
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews
c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
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Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
Thaddeus Crews
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Thaddeus Crews
c3d319752d
Merge pull request #112212 from Rudolph-B/Issue-101312
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Fix Light2D none shadow filter to use nearest sampling
2025-10-31 09:23:29 -05:00
Thaddeus Crews
72a1b5a2e5
Merge pull request #108607 from beicause/icon-parent-class-by-default
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Fall back to parent class icon by default for GDExtension
2025-10-31 09:23:28 -05:00
Thaddeus Crews
35928c5b23
Merge pull request #112239 from scgm0/Fix-PopupMenu-is-clipped
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Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
Thaddeus Crews
5c4f173a85
Merge pull request #110219 from bruvzg/mac_emb_focus_3
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[macOS] Make embedded window focus behavior more similar to Windows/X11.
2025-10-31 09:23:26 -05:00
Thaddeus Crews
bbcdc41082
Merge pull request #103113 from beicause/document-rids-freed-auto
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Document RIDs that will be freed automatically when freeing their deps
2025-10-31 09:23:25 -05:00
Thaddeus Crews
fd672dbcfc
Merge pull request #112227 from dsnopek/openxr-composition-layers-viewport-size-changed
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OpenXR: Fix resizing viewports used by `OpenXRCompositionLayer`
2025-10-31 09:23:24 -05:00
Thaddeus Crews
bb5c32abbe
Merge pull request #112192 from limbonaut/fix/jni-32bit-integers
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Fix 64-bit integers being truncated to 32-bit in JNI
2025-10-31 09:23:22 -05:00
Aaron Franke
6c516a24e2
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
scgm0
a99fdbd210
Fix PopupMenu is clipped
2025-10-31 19:15:27 +08:00
LuoZhihao
7b797988cc
Document the rids that will be freed automatically when free their deps
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-31 18:25:23 +08:00
LuoZhihao
ce2fae79b1
Fallback to parent class icon by default for gdextension
2025-10-31 18:03:32 +08:00
clayjohn
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
David Snopek
ca0eb5da24
OpenXR: Fix resizing viewports used by OpenXRCompositionLayer
2025-10-30 17:40:52 -05:00
Serhii Snitsaruk
b0cb297cde
Fix 64-bit integers being truncated to 32-bit in JNI
2025-10-30 22:57:53 +01:00
Michael Alexsander
1a1967f989
Make possible to change the ellipsis character in LinkButton
2025-10-30 17:32:15 -03:00
Thaddeus Crews
250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
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Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
Thaddeus Crews
64b18288d7
Merge pull request #112190 from bruvzg/drag_spam
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Fix error spam when dragging text in the script editor.
2025-10-30 13:51:38 -05:00
Thaddeus Crews
433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
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Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
Thaddeus Crews
8afb2e5976
Merge pull request #111118 from YeldhamDev/godots_new_groove
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Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews
60f94093b1
Merge pull request #112168 from timothyqiu/breakpoint-lost
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Fix error when deleting trailing lines removed breakpoints
2025-10-30 13:51:35 -05:00
Thaddeus Crews
76239f8384
Merge pull request #111524 from Joy-less/update-source-generator-packages
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Update Godot.SourceGenerators packages
2025-10-30 13:51:34 -05:00
Michael Alexsander
0129ffd466
Fix author names not showing up in the AssetLib
2025-10-30 15:47:48 -03:00
Rudolph Bester
ebd32c15ec
Fix Light2D none shadow filter to use nearest sampling
2025-10-30 19:12:17 +02:00
Thaddeus Crews
e4c9950f62
Merge pull request #103742 from RoyBerardo/random-pitch-semitones
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Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
2025-10-30 10:46:06 -05:00
Thaddeus Crews
fd89a17d2f
Merge pull request #106684 from VojtaStruhar/106388-snap-settings
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Change snap settings to not use LineEdits
2025-10-30 10:46:05 -05:00
Thaddeus Crews
8ab907181c
Merge pull request #106299 from Ryan-000/improve-CSharpLanguage-reload_assemblies-performance
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Improve performance of `CSharpLanguage::reload_assemblies`
2025-10-30 10:46:03 -05:00
Thaddeus Crews
4725a4bac9
Merge pull request #104793 from YYF233333/remove_astar_stress_test
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Remove stress unit tests
2025-10-30 10:46:02 -05:00
Thaddeus Crews
879bd6eb94
Merge pull request #106290 from smix8/navmanager
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Make NavigationServer backend engine selectable
2025-10-30 10:46:00 -05:00
Thaddeus Crews
9b0620bf5f
Merge pull request #112185 from bruvzg/pre26_mac
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[macOS/iOS] Fix build with Xcode older than 26.
2025-10-30 10:45:59 -05:00
Thaddeus Crews
1c7f1b2234
Merge pull request #106031 from samuelll3d/fix-slnpath-resolve
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C#: Fix loading correct solution file for projects in subdirectories
2025-10-30 10:45:58 -05:00
Thaddeus Crews
19aeefd2ea
Merge pull request #112140 from BlueberryGecko/vector2-documentation
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Improve documentation for Vector2's angle-related methods
2025-10-30 10:45:57 -05:00