Thaddeus Crews
cb1569345a
Merge pull request #112729 from KoBeWi/multi_group_yoink
...
Edit groups on multiple nodes
2025-11-20 16:47:07 -06:00
Aaron Franke
d6d60845fe
Separate visual shader code out of shader editor plugin and dialog
2025-11-20 10:49:18 -08:00
Thaddeus Crews
e18b1de88d
Merge pull request #107942 from Mickeon/scene-tree-filter-placeholder
...
Simplify Node Filter's placeholder in Scene dock
2025-11-14 14:22:38 -06:00
Thaddeus Crews
23338d2d98
Merge pull request #108168 from Nikitf777/move-nodes-with-different-parents
...
Allow moving nodes when they have different parents in SceneTreeDock
2025-11-14 14:22:29 -06:00
Thaddeus Crews
d59cf3e6c2
Merge pull request #92390 from KoBeWi/add_section_end_section_separate_section._-._section
...
Refactor SceneTreeDock context menu separators
2025-11-13 17:42:50 -06:00
kobewi
5fa0f31247
Edit groups on multiple nodes
...
Co-authored-by: Pablo Ibarz <fribarz123@gmail.com >
2025-11-13 13:37:09 +01:00
Thaddeus Crews
77cfbe9371
Merge pull request #111780 from aaronfranke/tree-double-click-not-editable
...
Allow double-clicking icons of non-editable Tree items
2025-11-10 17:46:58 -06:00
Micky
2e09c69f55
Simplify Node Filter's placeholder in Scene dock
2025-11-06 20:36:01 +01:00
Thaddeus Crews
0994b19ba4
Merge pull request #111025 from xuhuisheng/dev/clear_inheritance
...
Fix Clear Inheritance issues
2025-10-29 13:13:53 -05:00
xuhuisheng
766b45bdd9
Fix Clear Inheritance error
2025-10-29 21:27:50 +08:00
Thaddeus Crews
ed4f4d275e
Merge pull request #110904 from YeldhamDev/tree_drag_unfolding
...
Unfold tree items on hover while drag-n-dropping
2025-10-21 15:11:01 -05:00
Thaddeus Crews
464ddd4ea7
Merge pull request #109043 from GabCoolDude/resource-signal-viewer
...
View resource signals in the Connections Dock
2025-10-20 18:09:56 -05:00
GabCoolDude
cdcb2fc389
View resource signals in the Connections Dock
2025-10-20 23:24:32 +02:00
kobewi
6075800789
Refactor SceneTreeDock context menu separators
2025-10-20 14:07:08 +02:00
Aaron Franke
70ea991c69
Allow double-clicking icons of non-editable Tree items
2025-10-19 00:58:05 -07:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
...
Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Mounir Tohami
2182dedcc6
Fix switching back to local SceneTree.
2025-10-02 11:46:47 +03:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
kobewi
97b398cba1
Rework editor docks
2025-09-29 17:30:41 +02:00
Michael Alexsander
26745b4b87
Unfold tree items on hover while drag-n-dropping
...
Co-authored-by: suddjian
2025-09-26 14:38:45 -03:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
...
This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Thaddeus Crews
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
...
Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Thaddeus Crews
f987cf8a8a
Merge pull request #110231 from fstxz/fix_shader_path
...
Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet
2025-09-24 09:59:06 -05:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
Thaddeus Crews
685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
...
Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Thaddeus Crews
709226ad1c
Merge pull request #109515 from precup/speedy-selections
...
Speed up large selections in the editor
2025-09-22 21:00:54 -05:00
Michael Alexsander
aeb3a45c97
Hide Control focus when given via mouse input
2025-09-19 13:43:29 -03:00
Artemy Fedotov
7b850260bf
Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet
2025-09-04 09:49:09 +04:00
Mike Precup
1c8e3f9037
Speed up large selections in the editor
2025-08-31 14:25:44 -07:00
kobewi
27fb2181cd
Track last selection using ObjectID
2025-08-20 14:49:50 +02:00
Thaddeus Crews
2bfc3212ad
Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
...
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
Thaddeus Crews
57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
...
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Aaron Franke
d492b665c3
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-22 14:40:26 -07:00
风青山
2f5af689fd
Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node"
...
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Wilson Kazuo Mizutani
b400633dc2
Show detach script button when added via inspector
...
Fixes #107059 .
The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.
However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.
The commit also includes some improvements to the SceneTreeDock class:
1. Remove unnecessary initialization in SceneTreeDock
This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.
2. Queue script button updates in scene tree dock
Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.
The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
AeioMuch
5a38042b2d
Scroll scene tree when moving item with keys
2025-07-10 21:52:50 +02:00
kobewi
11adf408ab
Add is_instance() helper method to Node
2025-07-08 20:42:52 +02:00
Nikita Samusev
cde07bfb9e
Allow moving nodes when they have different parents in SceneTreeDock
2025-07-05 17:03:42 +03:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
...
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00