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Merge pull request #111025 from xuhuisheng/dev/clear_inheritance
Fix Clear Inheritance issues
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@@ -1396,7 +1396,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Node *node = e->get();
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if (node) {
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node->set_scene_inherited_state(Ref<SceneState>());
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scene_tree->update_tree();
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editor_data->reload_scene_from_memory(editor_data->get_edited_scene(), true);
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scene_tree->clear_cache();
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InspectorDock::get_inspector_singleton()->update_tree();
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}
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}
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@@ -706,33 +706,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
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bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
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if (must_reload) {
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Ref<PackedScene> pscene;
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pscene.instantiate();
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EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
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ep.step(TTR("Storing local changes..."), 0);
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// Pack first, so it stores diffs to previous version of saved scene.
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Error err = pscene->pack(edited_scene[p_idx].root);
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ERR_FAIL_COND_V(err != OK, false);
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ep.step(TTR("Updating scene..."), 1);
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Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
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ERR_FAIL_NULL_V(new_scene, false);
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// Transfer selection.
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List<Node *> new_selection;
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for (const Node *E : edited_scene.write[p_idx].selection) {
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NodePath p = edited_scene[p_idx].root->get_path_to(E);
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Node *new_node = new_scene->get_node(p);
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if (new_node) {
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new_selection.push_back(new_node);
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}
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}
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new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
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Node *old_root = edited_scene[p_idx].root;
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EditorNode::get_singleton()->set_edited_scene(new_scene);
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memdelete(old_root);
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edited_scene.write[p_idx].selection = new_selection;
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reload_scene_from_memory(p_idx, false);
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return true;
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}
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@@ -740,6 +714,46 @@ bool EditorData::check_and_update_scene(int p_idx) {
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return false;
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}
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bool EditorData::reload_scene_from_memory(int p_idx, bool p_mark_unsaved) {
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ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
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if (!edited_scene[p_idx].root) {
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return false;
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}
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Ref<PackedScene> pscene;
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pscene.instantiate();
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EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
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ep.step(TTR("Storing local changes..."), 0);
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// Pack first, so it stores diffs to previous version of saved scene.
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Error err = pscene->pack(edited_scene[p_idx].root);
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ERR_FAIL_COND_V(err != OK, false);
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ep.step(TTR("Updating scene..."), 1);
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Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
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ERR_FAIL_NULL_V(new_scene, false);
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// Transfer selection.
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List<Node *> new_selection;
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for (const Node *E : edited_scene.write[p_idx].selection) {
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NodePath p = edited_scene[p_idx].root->get_path_to(E);
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Node *new_node = new_scene->get_node(p);
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if (new_node) {
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new_selection.push_back(new_node);
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}
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}
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new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
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Node *old_root = edited_scene[p_idx].root;
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EditorNode::get_singleton()->set_edited_scene(new_scene);
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memdelete(old_root);
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edited_scene.write[p_idx].selection = new_selection;
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if (p_mark_unsaved) {
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EditorUndoRedoManager::get_singleton()->clear_history(get_scene_history_id(p_idx));
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}
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return true;
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}
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int EditorData::get_edited_scene() const {
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return current_edited_scene;
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}
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@@ -219,6 +219,7 @@ public:
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void set_edited_scene_live_edit_root(const NodePath &p_root);
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NodePath get_edited_scene_live_edit_root();
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bool check_and_update_scene(int p_idx);
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bool reload_scene_from_memory(int p_idx, bool p_mark_unsaved);
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void move_edited_scene_to_index(int p_idx);
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bool call_build();
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@@ -1743,13 +1743,17 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
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_update_tree();
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}
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void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
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valid_types = p_valid;
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void SceneTreeEditor::clear_cache() {
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node_cache.force_update = true;
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callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
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tree_dirty = true;
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}
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void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
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valid_types = p_valid;
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clear_cache();
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}
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void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
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editor_selection = p_selection;
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tree->set_select_mode(Tree::SELECT_MULTI);
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@@ -248,6 +248,7 @@ public:
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void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
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void set_valid_types(const Vector<StringName> &p_valid);
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void clear_cache();
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inline void update_tree() { _update_tree(); }
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