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Commit Graph

49389 Commits

Author SHA1 Message Date
Haoyu Qiu
6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde
d4235f51b1 Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Rémi Verschelde
91dd049aab Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde
79fd068a10 Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee
472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Joshua Quinones
003ad31ed5 Added documentation comments to the .NET library
Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
Hugo Locurcio
b55f1404ce Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
Emmanuel Leblond
228ce1d2b6 Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
Rémi Verschelde
8df8fff54b Merge pull request #61939 from Calinou/doc-meshinstance2d-tool 2022-06-11 22:54:52 +02:00
Hugo Locurcio
857e5a3bb0 Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-06-11 21:52:39 +02:00
Rémi Verschelde
1847094271 Merge pull request #59797 from fire-forge/array-margins 2022-06-11 18:55:01 +02:00
FireForge
d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich
e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Rémi Verschelde
126e4d0a5b Merge pull request #61920 from Calinou/makerst-print-color 2022-06-11 11:42:18 +02:00
Rémi Verschelde
d62cb0e571 Merge pull request #61917 from Calinou/makerst-fix-error-reporting 2022-06-11 10:51:03 +02:00
Yuri Rubinsky
bc30eefeb4 Merge pull request #61928 from Chaosus/vs_revert_output_ports 2022-06-11 11:42:14 +03:00
Yuri Rubinsky
f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Hugo Locurcio
d45351f413 makerst: Print colored output for easier visual grepping
This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.

In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
kobewi
9ada594139 Add static methods to create RayQueryParameters 2022-06-10 23:37:04 +02:00
Hugo Locurcio
1163af1756 makerst: Fix duplicate .xml extension in some error messages
Previously, a file name could appear as e.g. `ProjectSettings.xml.xml`
when one of the 3 modified errors was reported.
2022-06-10 22:58:09 +02:00
Hugo Locurcio
c850ccb7c0 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Rémi Verschelde
b9375ea7fc Merge pull request #61900 from KoBeWi/clicking_inside_the_box 2022-06-10 15:40:33 +02:00
kobewi
ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Rémi Verschelde
9b014c49ba Merge pull request #61896 from akien-mga/softbody-fix-attachment-property-name
SoftBody: Fix attachments property names after #61180
2022-06-10 14:41:30 +02:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde
5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Rémi Verschelde
e297ddf656 Merge pull request #61891 from akien-mga/meshoptimizer-20220601 2022-06-10 13:14:45 +02:00
Rémi Verschelde
63e22058c3 Merge pull request #61889 from akien-mga/etcpak-1.0 2022-06-10 12:59:03 +02:00
Rémi Verschelde
b2e6fc54b9 Merge pull request #61890 from timothyqiu/export-tooltip 2022-06-10 12:57:33 +02:00
Rémi Verschelde
569dcc718b Merge pull request #61887 from timothyqiu/scene-tree-timer-free 2022-06-10 12:47:25 +02:00
Rémi Verschelde
a3195dd4eb meshoptimizer: Sync with upstream commit ea4558d1c
ea4558d1c0
2022-06-10 12:46:50 +02:00
Haoyu Qiu
f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Rémi Verschelde
776418942c etcpak: Update to upstream release 1.0 (June 4, 2022)
No change compared to our previous commit, just documentation update
and a release tag we can track.
2022-06-10 12:36:45 +02:00
Yuri Rubinsky
d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Haoyu Qiu
5a011f5999 Fix description about SceneTreeTimer auto free 2022-06-10 18:04:34 +08:00
Yuri Rubinsky
cb7d5723b4 Merge pull request #61881 from Chaosus/shader_fix_float_suffixes 2022-06-10 12:57:57 +03:00
Hugo Locurcio
5d9e996f68 Use opaque rendering pipeline for alpha hash materials
This has several benefits:

- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
  GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
2022-06-10 11:14:04 +02:00
Rémi Verschelde
efcf0d88e4 Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde
4922fee09e Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde
ab2fd4a671 Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Rémi Verschelde
1f76ee4080 Merge pull request #61879 from Chaosus/vs_fix_length 2022-06-10 10:50:15 +02:00
Yuri Rubinsky
c9ae83b5ab Prevent defining float constant without number after exponent in shaders 2022-06-10 11:35:56 +03:00
Yuri Rubinsky
e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde
8aa69c4e06 Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Rémi Verschelde
3bd8706c1f Merge pull request #61487 from chungd87/fix-animation-UI-bug 2022-06-10 09:45:22 +02:00
Rémi Verschelde
e9da28464a Merge pull request #61863 from m4gr3d/switch_editor_kotlin_main 2022-06-10 09:37:53 +02:00
Aaron Franke
3398fb77a9 Document limitations of negative scales in 2D and 3D 2022-06-10 00:56:49 -05:00
Rémi Verschelde
e29a395571 Merge pull request #61862 from KoBeWi/fake_class
Remove TooltipPanel and TooltipLabel
2022-06-10 07:53:13 +02:00
Rémi Verschelde
68ecffb054 Merge pull request #61868 from iwek7/line_edit_caret
Fix setting line edit caret after double and triple click
2022-06-10 07:48:32 +02:00