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Commit Graph

2916 Commits

Author SHA1 Message Date
Thaddeus Crews
448f159c69 Merge pull request #105267 from clayjohn/rd-mobile-pipelines
Pre-allocate more resources when screen textures are detected in the Mobile renderer
2025-04-14 19:39:48 -05:00
Thaddeus Crews
f56a4d4fe4 Merge pull request #105138 from stuartcarnie/fix_hangs
Renderer: Reduce scope of mutex locks to prevent common deadlocks
2025-04-14 19:39:47 -05:00
Thaddeus Crews
a6979ef664 Merge pull request #97801 from basicer/srgb-color-hint
Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Stuart Carnie
09282c316a Renderer: Reduce scope of mutex locks to prevent common deadlocks
Fixes #102877
2025-04-13 06:56:13 +10:00
clayjohn
699695e5ff Preallocate more resources when screen textures are detected in the Mobile renderer
This further reduces stutter when the screen texture suddenly becomes visible
2025-04-11 12:31:17 -07:00
Thaddeus Crews
addab4f001 Merge pull request #95916 from Repiteo/core/bit-field
Core: Add dedicated `BitField` template
2025-04-11 13:29:13 -05:00
Thaddeus Crews
c7e9dc96a4 Rendering: Fix Math constant conversion 2025-04-11 12:33:57 -05:00
Thaddeus Crews
0d267e7b1e Core: Add dedicated BitField template 2025-04-11 11:53:26 -05:00
Rob Blanckaert
8c54290b4a Add color_conversion_disabled shader hint.
Sometimes shaders want to accept a color as input that is always
in the srgb color space.  This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews
06c71fbf40 Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 11:10:22 -05:00
Thaddeus Crews
d534107926 Revert early version of PR #105175
This reverts commit 6225e25f4a.
2025-04-10 11:09:50 -05:00
Thaddeus Crews
665bdf4fe2 Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 10:18:18 -05:00
Thaddeus Crews
1be843f77a Merge pull request #103798 from Rudolph-B/new-97712
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
A Thousand Ships
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
Thaddeus Crews
ae80141a54 Merge pull request #103306 from Calinou/macos-intel-vulkan-disable-texture-array-reflections
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
2025-04-09 18:11:52 -05:00
clayjohn
bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
This allows us to avoid a class of pipeline compilation stutters and
stutters from allocating screen textures.
2025-04-09 13:31:03 -07:00
clayjohn
6225e25f4a Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
This allows us to avoid a class of pipeline compilation stutters and
stutters from allocating screen textures.
2025-04-09 13:15:40 -07:00
Thaddeus Crews
4d5f455cf7 Merge pull request #105037 from clayjohn/RD-instance-index-crash
Avoid using a global variable to store instance index in canvas items shader in RD renderer
2025-04-07 08:43:27 -05:00
Thaddeus Crews
5edb235018 CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
clayjohn
bef26b8861 Avoid using a global variable to store instance index in canvas items shader in RD renderer 2025-04-04 16:32:15 -07:00
Thaddeus Crews
6bd249a4c2 Merge pull request #104850 from Repiteo/core/warning-macros
Core: Integrate warning suppression macro helpers
2025-04-03 16:50:22 -05:00
Thaddeus Crews
207a2b6472 Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
Aaron Franke
2800948d61 Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
Thaddeus Crews
1f56d96cf2 Merge pull request #104893 from Repiteo/scons/external-includes-alt
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
LuoZhihao
9e0798ed36 Shader: Fix bvec to variant conversion 2025-04-01 19:03:15 +08:00
Thaddeus Crews
780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Rémi Verschelde
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Rémi Verschelde
e81eb3f1e9 Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde
408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Lukas Tenbrink
ffa6ef220b Use append_ instead of parse_ for String methods. 2025-03-27 17:51:02 +01:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Dario
76d709be74 Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
2025-03-24 11:50:04 -05:00
Rémi Verschelde
92fb04c6cc Merge pull request #103941 from stuartcarnie/metal_fx_features
Renderer: Expose and document `Features` enum for MetalFX
2025-03-21 13:03:19 +01:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Stuart Carnie
e2066298d9 Renderer: Fix Metal handling of cube textures; assert equal dimensions 2025-03-19 11:52:59 +11:00
Thaddeus Crews
70d37274aa Merge pull request #60178 from Calinou/directional-shadow-normal-bias-split
Use lower shadow normal bias for distant directional shadow splits
2025-03-17 10:52:13 -05:00
clayjohn
16b9667c62 Error when draw list is not active in draw_list_switch_to_next_pass
This fixes a mistake made when refactoring the draw list
2025-03-14 18:04:47 -07:00
Lukas Tenbrink
f4de2cd22a Use resize_zeroed instead of resize then fill(0) in several places. 2025-03-14 12:09:39 +01:00
Thaddeus Crews
701505eb4f Merge pull request #104044 from bruvzg/rd_pipeline_err_spam
Fix `Invalid Task ID` error spam in `PipelineHashMapRD`.
2025-03-13 08:57:45 -05:00
Thaddeus Crews
c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Thaddeus Crews
e2c6d860d8 Merge pull request #102302 from stuartcarnie/render_opt
Rendering compositor identifies `is_opengl` API; minor optimisation
2025-03-13 08:57:28 -05:00
Stuart Carnie
5e1fe8040a rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Pāvels Nadtočajevs
047afb1b1d Fix Invalid Task ID error spam in PipelineHashMapRD. 2025-03-12 19:59:13 +02:00
Yufeng Ying
bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
Thaddeus Crews
2f5f3c9a5a Merge pull request #103617 from stuartcarnie/fix_texture_pixel_size
2D: Fix light shader accessing `TEXTURE_PIXEL_SIZE`
2025-03-12 10:31:50 -05:00