StarryWorm
796281f62f
Add missing includes
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Add missing <winnt.h> include in windows/lang_table.h
Add missing typedefs.h and rid.h include in godot_constraint_3d.h
Add missing <type_traits> include in iterable.h
Add missing forward declarations in rendering_shader_library.h
2025-10-26 18:25:17 -04:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Mikael Hermansson
6c907c2d37
Fix move_and_slide forcing synchronization with physics thread
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com >
2025-08-14 18:58:36 +02:00
Adam Simpkins
cb25b933e7
Document some deadlocks in the physics server code
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Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.
godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs. In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
Thaddeus Crews
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
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SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
PiCode
fe3aaa2ae3
Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
2025-05-23 22:04:52 +03:00
Elzewyr
9f67bf96fa
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-16 18:38:00 +03:00
Thaddeus Crews
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Thaddeus Crews
2d3bdcac35
Merge pull request #105470 from clayjohn/RID-owner-limit
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Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
clayjohn
941ad15724
Increase chunk limit for known problematic RID_Owners.
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The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.
There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Thaddeus Crews
171187d1aa
Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
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Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
Aaron Franke
a5de242a2f
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
ea62170dac
Core: Add constexpr constructors/operators to math structs
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• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Yufeng Ying
33817b186f
Remove unused header in drivers and modules.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2024-12-24 00:40:47 +08:00
Rémi Verschelde
c59f4be6fd
Merge pull request #99901 from adamscott/local_shape-fix
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Fix `GodotSpace3D::test_body_motion()` not setting `local_shape`
2024-12-02 15:52:08 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Adam Scott
7c6f523747
Fix GodotSpace3D::test_body_motion() not setting local_shape
2024-12-01 13:03:23 -05:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
Thaddeus Crews
6577ed278a
Merge pull request #97471 from kevinkuo52/debug-raycast-heightmap
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[GodotPhysics] Fix raycasts don't reliably collide with HeightMapShape3D
2024-11-11 14:18:20 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
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Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Kevin Kuo
c453a91d76
Fix issue #68238 where raycasts don't reliably collide with HeightMapShape3D, by fixing the value bounds_grid_width and bounds_grid_depth passed
2024-09-25 17:48:29 -07:00
Thaddeus Crews
32c83a228d
Style: Add WARNING: as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00