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Fix GodotSpace3D::test_body_motion() not setting local_shape
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@@ -970,6 +970,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
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rcd.object = col_obj;
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rcd.shape = shape_idx;
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rcd.local_shape = j;
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bool sc = GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, margin);
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if (!sc) {
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continue;
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