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Commit Graph

79 Commits

Author SHA1 Message Date
Thaddeus Crews
8c0900450c Merge pull request #108495 from simpkins/deadlock_comments
Document some deadlocks in the physics server code
2025-07-18 11:05:12 -05:00
Adam Simpkins
cb25b933e7 Document some deadlocks in the physics server code
Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.

godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs.  In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
Mikael Hermansson
5a16e2fc78 Fix contacts not being reported properly when using Jolt Physics 2025-07-12 14:20:38 +02:00
Thaddeus Crews
8f816614f6 Merge pull request #108239 from mihe/jolt/scene-switch-crash
Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
Thaddeus Crews
b7dcb1f728 Merge pull request #108094 from simpkins/jolt_soft_body_transform
Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
Mikael Hermansson
e2985a2e1f Fix crash in Jolt Physics when switching scenes in editor
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-07-03 16:45:53 +02:00
Mikael Hermansson
63021bb4aa Improve performance for shapeless objects when using Jolt Physics 2025-07-03 14:14:00 +02:00
Adam Simpkins
71e3a229f6 Jolt physics: wake up a soft body when its transform changes
This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.

Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air.  Now it falls to the ground correctly.

Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
Rémi Verschelde
f97c51132e Merge pull request #107832 from simpkins/soft_body_normals
Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
Adam Simpkins
dd80a3aa19 Fix jolt_physics soft body vertex normal calculation
The code previously iterated through each face and set all vertices to
that face's normal.  This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array).  This caused weird shading artifacts.

This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to.  This results in "smooth shading"
behavior for soft body meshes.  This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.

This matches the behavior of GodotPhysicsServer3D.

Fixes #107831.
2025-06-27 17:04:15 -07:00
Mikael Hermansson
50e24e24ed Fix crash when disabling SoftBody3D while using Jolt Physics 2025-06-27 12:52:47 +02:00
Mikael Hermansson
89f9a23d9e Batch the adding of Jolt Physics bodies
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-06-14 14:11:07 +02:00
Mikael Hermansson
e160040f0c Remove Jolt Physics project setting "Areas Detect Static Bodies" 2025-06-03 09:52:57 +02:00
Mikael Hermansson
b3ddb88035 Fix Area3D signal emissions when using Jolt Physics 2025-05-30 11:53:17 +02:00
Thaddeus Crews
dcde70f409 Merge pull request #106693 from mihe/jolt/area-cleanup
Remove force enter/exit logic from `JoltArea3D`
2025-05-28 09:47:40 -05:00
Thaddeus Crews
bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
2025-05-28 09:47:34 -05:00
Thaddeus Crews
05ceab6b7b Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews
de2cd663fd Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews
b8be0f1634 Merge pull request #106761 from mihe/jolt/move-only-shape-ref
Change `JoltShapeInstance3D` to use move semantics
2025-05-26 11:24:22 -05:00
Mikael Hermansson
92da11f69c Change JoltShapeInstance3D to use move semantics 2025-05-23 21:39:55 +02:00
PiCode
fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
Mikael Hermansson
d153a267b0 Remove error for degenerate soft body faces when using Jolt Physics 2025-05-22 20:17:47 +02:00
Mikael Hermansson
3d98aaf728 Remove force enter/exit logic from JoltArea3D 2025-05-21 21:40:40 +02:00
Thaddeus Crews
c225686e82 Merge pull request #106490 from mihe/jolt/non-monitoring-area-performance
Improve performance with non-monitoring areas when using Jolt Physics
2025-05-21 09:06:26 -05:00
Mikael Hermansson
617a39d5ea Improve performance with non-monitoring areas when using Jolt Physics 2025-05-20 13:20:12 +02:00
Elzewyr
9f67bf96fa SoftBody3D: Add a property for scaling rest lengths of edge constraints 2025-05-16 18:38:00 +03:00
Thaddeus Crews
5e27318b6c Merge pull request #106366 from jrouwe/fix_106301
Jolt physics: Setting position instead of velocity in `JoltSoftBody3D::set_vertex_position`
2025-05-15 10:22:29 -05:00
Rémi Verschelde
1de9789806 Linux: Drop ppc32 (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the
purpose of getting it to compile on a Linux distro that aims at maximizing
support for all CPU architectures.

I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even
support OpenGL ES 3.0?) and so I don't think we should aim to support it.

Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released
in 2017.
2025-05-14 10:22:12 +02:00
Thaddeus Crews
f70420a8b1 Merge pull request #106346 from mihe/jolt/scu-support
Fix SCU build issues related to Jolt Physics
2025-05-13 16:22:26 -05:00
Jorrit Rouwe
c529f36532 Jolt physics: Setting position instead of velocity in JoltSoftBody3D::set_vertex_position
This fixes a discrepancy between godot physics and Jolt physics where in Jolt a vertex pinned to a body only gets its velocity updated while in godot it gets its position updated. This causes it to lag one frame behind.

Fixes #106301
2025-05-13 22:45:58 +02:00
Adam Scott
f114a8d1d1 Add WebAssembly SIMD support 2025-05-13 07:35:53 -04:00
Mikael Hermansson
9cea7ebc91 Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
Mikael Hermansson
f539d0a447 Remove emitting of error in JoltBody3D::_exit_all_areas 2025-05-06 11:36:22 +02:00
Thaddeus Crews
e939aefe2f Merge pull request #105748 from mihe/jolt/body-pointer
Remove no-op locking in Jolt Physics module
2025-05-05 11:24:10 -05:00
Thaddeus Crews
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Lukas Tenbrink
91362a61da Simplify StringName to bool conversions.
Move `mutex` include of `string_name.h` to `string_name.cpp`.
2025-04-30 16:59:34 +02:00
Mikael Hermansson
2b88477efc Remove no-op locking in Jolt Physics module 2025-04-29 12:23:24 +02:00
Thaddeus Crews
3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Thaddeus Crews
2d3bdcac35 Merge pull request #105470 from clayjohn/RID-owner-limit
Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
clayjohn
941ad15724 Increase chunk limit for known problematic RID_Owners.
The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.

There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews
171187d1aa Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
Thaddeus Crews
2fe029ded8 Merge pull request #104449 from mihe/jolt/v5.3.0
Jolt: Update to 5.3.0
2025-04-04 09:29:20 -05:00
Thaddeus Crews
f25fc34439 SCons: Add CPPEXTPATH for external includes 2025-04-02 07:29:08 -05:00
Aaron Franke
a5de242a2f Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
Michael Alexsander
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Mikael Hermansson
4b5661758f Fix shape always being zero with get_rest_info when using Jolt Physics 2025-03-25 12:35:01 +01:00
Thaddeus Crews
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
Mikael Hermansson
5d00161040 Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00