You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix Area3D signal emissions when using Jolt Physics
This commit is contained in:
@@ -113,12 +113,14 @@ void JoltArea3D::_add_shape_pair(Overlap &p_overlap, const JPH::BodyID &p_body_i
|
||||
p_overlap.rid = other_object->get_rid();
|
||||
p_overlap.instance_id = other_object->get_instance_id();
|
||||
|
||||
ShapeIndexPair &shape_indices = p_overlap.shape_pairs[{ p_other_shape_id, p_self_shape_id }];
|
||||
HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair>::Iterator shape_pair = p_overlap.shape_pairs.find(ShapeIDPair(p_other_shape_id, p_self_shape_id));
|
||||
if (shape_pair == p_overlap.shape_pairs.end()) {
|
||||
const int other_shape_index = other_object->find_shape_index(p_other_shape_id);
|
||||
const int self_shape_index = find_shape_index(p_self_shape_id);
|
||||
shape_pair = p_overlap.shape_pairs.insert(ShapeIDPair(p_other_shape_id, p_self_shape_id), ShapeIndexPair(other_shape_index, self_shape_index));
|
||||
}
|
||||
|
||||
shape_indices.other = other_object->find_shape_index(p_other_shape_id);
|
||||
shape_indices.self = find_shape_index(p_self_shape_id);
|
||||
|
||||
p_overlap.pending_added.push_back(shape_indices);
|
||||
p_overlap.pending_added.push_back(shape_pair->value);
|
||||
|
||||
_events_changed();
|
||||
}
|
||||
@@ -143,12 +145,20 @@ void JoltArea3D::_flush_events(OverlapsById &p_objects, const Callable &p_callba
|
||||
Overlap &overlap = E->value;
|
||||
|
||||
if (p_callback.is_valid()) {
|
||||
for (ShapeIndexPair &shape_indices : overlap.pending_removed) {
|
||||
_report_event(p_callback, PhysicsServer3D::AREA_BODY_REMOVED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
|
||||
for (const ShapeIndexPair &shape_indices : overlap.pending_added) {
|
||||
int &ref_count = overlap.ref_counts[shape_indices];
|
||||
if (ref_count++ == 0) {
|
||||
_report_event(p_callback, PhysicsServer3D::AREA_BODY_ADDED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
|
||||
}
|
||||
}
|
||||
|
||||
for (ShapeIndexPair &shape_indices : overlap.pending_added) {
|
||||
_report_event(p_callback, PhysicsServer3D::AREA_BODY_ADDED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
|
||||
for (const ShapeIndexPair &shape_indices : overlap.pending_removed) {
|
||||
int &ref_count = overlap.ref_counts[shape_indices];
|
||||
ERR_CONTINUE(ref_count <= 0);
|
||||
if (--ref_count == 0) {
|
||||
_report_event(p_callback, PhysicsServer3D::AREA_BODY_REMOVED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
|
||||
overlap.ref_counts.erase(shape_indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,6 +73,12 @@ private:
|
||||
ShapeIndexPair(int p_other, int p_self) :
|
||||
other(p_other), self(p_self) {}
|
||||
|
||||
static uint32_t hash(const ShapeIndexPair &p_pair) {
|
||||
uint32_t hash = hash_murmur3_one_32(p_pair.other);
|
||||
hash = hash_murmur3_one_32(p_pair.self, hash);
|
||||
return hash_fmix32(hash);
|
||||
}
|
||||
|
||||
friend bool operator==(const ShapeIndexPair &p_lhs, const ShapeIndexPair &p_rhs) {
|
||||
return (p_lhs.other == p_rhs.other) && (p_lhs.self == p_rhs.self);
|
||||
}
|
||||
@@ -80,6 +86,7 @@ private:
|
||||
|
||||
struct Overlap {
|
||||
HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair> shape_pairs;
|
||||
HashMap<ShapeIndexPair, int, ShapeIndexPair> ref_counts;
|
||||
LocalVector<ShapeIndexPair> pending_added;
|
||||
LocalVector<ShapeIndexPair> pending_removed;
|
||||
RID rid;
|
||||
|
||||
@@ -304,7 +304,10 @@ void JoltShapedObject3D::commit_shapes(bool p_optimize_compound) {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_jolt_shape = jolt_shape;
|
||||
if (previous_jolt_shape == nullptr) {
|
||||
previous_jolt_shape = jolt_shape;
|
||||
}
|
||||
|
||||
jolt_shape = new_shape;
|
||||
|
||||
space->get_body_iface().SetShape(jolt_body->GetID(), jolt_shape, false, JPH::EActivation::DontActivate);
|
||||
|
||||
@@ -246,13 +246,22 @@ bool JoltContactListener3D::_try_evaluate_area_overlap(const JPH::Body &p_body1,
|
||||
return false;
|
||||
}
|
||||
|
||||
auto evaluate = [&](const auto &p_area, const auto &p_object, const JPH::SubShapeIDPair &p_shape_pair) {
|
||||
auto has_shifted = [](const JoltShapedObject3D &p_object, const JPH::SubShapeID &p_sub_shape_id) {
|
||||
return p_object.get_previous_jolt_shape() != nullptr && p_object.get_jolt_shape()->GetSubShapeUserData(p_sub_shape_id) != p_object.get_previous_jolt_shape()->GetSubShapeUserData(p_sub_shape_id);
|
||||
};
|
||||
|
||||
auto evaluate = [&](const JoltArea3D &p_area, const auto &p_object, const JPH::SubShapeIDPair &p_shape_pair) {
|
||||
const MutexLock write_lock(write_mutex);
|
||||
|
||||
if (p_area.can_monitor(p_object)) {
|
||||
if (!area_overlaps.has(p_shape_pair)) {
|
||||
area_overlaps.insert(p_shape_pair);
|
||||
area_enters.insert(p_shape_pair);
|
||||
} else if (has_shifted(p_area, p_shape_pair.GetSubShapeID1()) || has_shifted(p_object, p_shape_pair.GetSubShapeID2())) {
|
||||
// A shape has taken on the `JPH::SubShapeID` value of another shape, likely because of the other shape having been replaced or moved
|
||||
// in some way, so we force the area to refresh its internal mappings by exiting and entering this shape pair.
|
||||
area_exits.insert(p_shape_pair);
|
||||
area_enters.insert(p_shape_pair);
|
||||
}
|
||||
} else {
|
||||
if (area_overlaps.erase(p_shape_pair)) {
|
||||
@@ -456,32 +465,6 @@ void JoltContactListener3D::_flush_area_enters() {
|
||||
area_enters.clear();
|
||||
}
|
||||
|
||||
void JoltContactListener3D::_flush_area_shifts() {
|
||||
for (const JPH::SubShapeIDPair &shape_pair : area_overlaps) {
|
||||
auto is_shifted = [&](const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_sub_shape_id) {
|
||||
const JoltShapedObject3D *object = space->try_get_shaped(p_body_id);
|
||||
ERR_FAIL_NULL_V(object, false);
|
||||
|
||||
if (object->get_previous_jolt_shape() == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const JPH::Shape ¤t_shape = *object->get_jolt_shape();
|
||||
const JPH::Shape &previous_shape = *object->get_previous_jolt_shape();
|
||||
|
||||
const uint32_t current_id = (uint32_t)current_shape.GetSubShapeUserData(p_sub_shape_id);
|
||||
const uint32_t previous_id = (uint32_t)previous_shape.GetSubShapeUserData(p_sub_shape_id);
|
||||
|
||||
return current_id != previous_id;
|
||||
};
|
||||
|
||||
if (is_shifted(shape_pair.GetBody1ID(), shape_pair.GetSubShapeID1()) || is_shifted(shape_pair.GetBody2ID(), shape_pair.GetSubShapeID2())) {
|
||||
area_enters.insert(shape_pair);
|
||||
area_exits.insert(shape_pair);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JoltContactListener3D::_flush_area_exits() {
|
||||
for (const JPH::SubShapeIDPair &shape_pair : area_exits) {
|
||||
const JPH::BodyID &body_id1 = shape_pair.GetBody1ID();
|
||||
@@ -523,7 +506,6 @@ void JoltContactListener3D::pre_step() {
|
||||
|
||||
void JoltContactListener3D::post_step() {
|
||||
_flush_contacts();
|
||||
_flush_area_shifts();
|
||||
_flush_area_exits();
|
||||
_flush_area_enters();
|
||||
}
|
||||
|
||||
@@ -120,7 +120,6 @@ class JoltContactListener3D final
|
||||
|
||||
void _flush_contacts();
|
||||
void _flush_area_enters();
|
||||
void _flush_area_shifts();
|
||||
void _flush_area_exits();
|
||||
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user