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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix Area3D signal emissions when using Jolt Physics

This commit is contained in:
Mikael Hermansson
2025-05-28 19:48:30 +02:00
parent 2cde9292c3
commit b3ddb88035
5 changed files with 40 additions and 39 deletions

View File

@@ -113,12 +113,14 @@ void JoltArea3D::_add_shape_pair(Overlap &p_overlap, const JPH::BodyID &p_body_i
p_overlap.rid = other_object->get_rid();
p_overlap.instance_id = other_object->get_instance_id();
ShapeIndexPair &shape_indices = p_overlap.shape_pairs[{ p_other_shape_id, p_self_shape_id }];
HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair>::Iterator shape_pair = p_overlap.shape_pairs.find(ShapeIDPair(p_other_shape_id, p_self_shape_id));
if (shape_pair == p_overlap.shape_pairs.end()) {
const int other_shape_index = other_object->find_shape_index(p_other_shape_id);
const int self_shape_index = find_shape_index(p_self_shape_id);
shape_pair = p_overlap.shape_pairs.insert(ShapeIDPair(p_other_shape_id, p_self_shape_id), ShapeIndexPair(other_shape_index, self_shape_index));
}
shape_indices.other = other_object->find_shape_index(p_other_shape_id);
shape_indices.self = find_shape_index(p_self_shape_id);
p_overlap.pending_added.push_back(shape_indices);
p_overlap.pending_added.push_back(shape_pair->value);
_events_changed();
}
@@ -143,12 +145,20 @@ void JoltArea3D::_flush_events(OverlapsById &p_objects, const Callable &p_callba
Overlap &overlap = E->value;
if (p_callback.is_valid()) {
for (ShapeIndexPair &shape_indices : overlap.pending_removed) {
_report_event(p_callback, PhysicsServer3D::AREA_BODY_REMOVED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
for (const ShapeIndexPair &shape_indices : overlap.pending_added) {
int &ref_count = overlap.ref_counts[shape_indices];
if (ref_count++ == 0) {
_report_event(p_callback, PhysicsServer3D::AREA_BODY_ADDED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
}
}
for (ShapeIndexPair &shape_indices : overlap.pending_added) {
_report_event(p_callback, PhysicsServer3D::AREA_BODY_ADDED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
for (const ShapeIndexPair &shape_indices : overlap.pending_removed) {
int &ref_count = overlap.ref_counts[shape_indices];
ERR_CONTINUE(ref_count <= 0);
if (--ref_count == 0) {
_report_event(p_callback, PhysicsServer3D::AREA_BODY_REMOVED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
overlap.ref_counts.erase(shape_indices);
}
}
}

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@@ -73,6 +73,12 @@ private:
ShapeIndexPair(int p_other, int p_self) :
other(p_other), self(p_self) {}
static uint32_t hash(const ShapeIndexPair &p_pair) {
uint32_t hash = hash_murmur3_one_32(p_pair.other);
hash = hash_murmur3_one_32(p_pair.self, hash);
return hash_fmix32(hash);
}
friend bool operator==(const ShapeIndexPair &p_lhs, const ShapeIndexPair &p_rhs) {
return (p_lhs.other == p_rhs.other) && (p_lhs.self == p_rhs.self);
}
@@ -80,6 +86,7 @@ private:
struct Overlap {
HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair> shape_pairs;
HashMap<ShapeIndexPair, int, ShapeIndexPair> ref_counts;
LocalVector<ShapeIndexPair> pending_added;
LocalVector<ShapeIndexPair> pending_removed;
RID rid;

View File

@@ -304,7 +304,10 @@ void JoltShapedObject3D::commit_shapes(bool p_optimize_compound) {
return;
}
previous_jolt_shape = jolt_shape;
if (previous_jolt_shape == nullptr) {
previous_jolt_shape = jolt_shape;
}
jolt_shape = new_shape;
space->get_body_iface().SetShape(jolt_body->GetID(), jolt_shape, false, JPH::EActivation::DontActivate);

View File

@@ -246,13 +246,22 @@ bool JoltContactListener3D::_try_evaluate_area_overlap(const JPH::Body &p_body1,
return false;
}
auto evaluate = [&](const auto &p_area, const auto &p_object, const JPH::SubShapeIDPair &p_shape_pair) {
auto has_shifted = [](const JoltShapedObject3D &p_object, const JPH::SubShapeID &p_sub_shape_id) {
return p_object.get_previous_jolt_shape() != nullptr && p_object.get_jolt_shape()->GetSubShapeUserData(p_sub_shape_id) != p_object.get_previous_jolt_shape()->GetSubShapeUserData(p_sub_shape_id);
};
auto evaluate = [&](const JoltArea3D &p_area, const auto &p_object, const JPH::SubShapeIDPair &p_shape_pair) {
const MutexLock write_lock(write_mutex);
if (p_area.can_monitor(p_object)) {
if (!area_overlaps.has(p_shape_pair)) {
area_overlaps.insert(p_shape_pair);
area_enters.insert(p_shape_pair);
} else if (has_shifted(p_area, p_shape_pair.GetSubShapeID1()) || has_shifted(p_object, p_shape_pair.GetSubShapeID2())) {
// A shape has taken on the `JPH::SubShapeID` value of another shape, likely because of the other shape having been replaced or moved
// in some way, so we force the area to refresh its internal mappings by exiting and entering this shape pair.
area_exits.insert(p_shape_pair);
area_enters.insert(p_shape_pair);
}
} else {
if (area_overlaps.erase(p_shape_pair)) {
@@ -456,32 +465,6 @@ void JoltContactListener3D::_flush_area_enters() {
area_enters.clear();
}
void JoltContactListener3D::_flush_area_shifts() {
for (const JPH::SubShapeIDPair &shape_pair : area_overlaps) {
auto is_shifted = [&](const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_sub_shape_id) {
const JoltShapedObject3D *object = space->try_get_shaped(p_body_id);
ERR_FAIL_NULL_V(object, false);
if (object->get_previous_jolt_shape() == nullptr) {
return false;
}
const JPH::Shape &current_shape = *object->get_jolt_shape();
const JPH::Shape &previous_shape = *object->get_previous_jolt_shape();
const uint32_t current_id = (uint32_t)current_shape.GetSubShapeUserData(p_sub_shape_id);
const uint32_t previous_id = (uint32_t)previous_shape.GetSubShapeUserData(p_sub_shape_id);
return current_id != previous_id;
};
if (is_shifted(shape_pair.GetBody1ID(), shape_pair.GetSubShapeID1()) || is_shifted(shape_pair.GetBody2ID(), shape_pair.GetSubShapeID2())) {
area_enters.insert(shape_pair);
area_exits.insert(shape_pair);
}
}
}
void JoltContactListener3D::_flush_area_exits() {
for (const JPH::SubShapeIDPair &shape_pair : area_exits) {
const JPH::BodyID &body_id1 = shape_pair.GetBody1ID();
@@ -523,7 +506,6 @@ void JoltContactListener3D::pre_step() {
void JoltContactListener3D::post_step() {
_flush_contacts();
_flush_area_shifts();
_flush_area_exits();
_flush_area_enters();
}

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@@ -120,7 +120,6 @@ class JoltContactListener3D final
void _flush_contacts();
void _flush_area_enters();
void _flush_area_shifts();
void _flush_area_exits();
public: