Juan Manuel Costello
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
brennen
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com >
2025-07-08 13:44:53 -04:00
Mingxi Zhang
2096e4c007
Fix division by zero in clearcoat
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Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
Bastiaan Olij
37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
Bastiaan Olij
a2e4aed449
Fix final blit in OpenGL when stereo rendering is used
2025-06-10 14:47:07 +10:00
Thaddeus Crews
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
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Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
David Snopek
d503810654
OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded
2025-06-06 16:29:22 -05:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
David Snopek
fa30719814
Fix wrong default texture for global uniforms of type sampler2DArray
2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
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Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao
63c124fa45
Expose RS.mesh_surface_update_index_region
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
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Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
61639d9574
Merge pull request #106996 from Ivorforce/no-oa-hashmap
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Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Kaleb Reid
bac9427325
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
Lukas Tenbrink
963c20565b
Remove OAHashMap, in favour of AHashMap.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
clayjohn
8b2dda868b
Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer
2025-05-28 22:11:20 -07:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: Gergely Kis <gergely.kis@migeran.com >
2025-05-27 12:45:27 -03:00
Lukas Tenbrink
4cb8a0c77e
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
clayjohn
eb4f3a82a3
Ignore destination alpha when blitting to window in compatibility renderer
2025-05-22 22:21:32 -04:00
Thaddeus Crews
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
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Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Thaddeus Crews
dd5c5ed631
Merge pull request #106267 from clayjohn/android-msaa-bug
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Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend
2025-05-22 12:14:57 -05:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
LuoZhihao
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
clayjohn
a0e3ade99f
Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility renderer to avoid black screen when "Force MSAA 4x is used" on Android devices
2025-05-20 16:34:43 -07:00
Thaddeus Crews
2d42b889d1
Merge pull request #104124 from Ivorforce/alloc-static-calloc
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Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes.
2025-05-19 08:01:33 -05:00
Thaddeus Crews
e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
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Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Thaddeus Crews
fb39aa4fd3
Merge pull request #105833 from marcosc90/perf-web-shader-source
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[Web] Optimize `GL.getSource` for known-length shader sources
2025-05-14 09:44:08 -05:00
chocola-mint
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
Lukas Tenbrink
3207066e19
Add Memory::alloc_static_zeroed to allocate memory that's filled with zeroes.
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This is generally faster than `malloc` followed by `memset` / loop-set to 0.
2025-05-13 01:57:05 +02:00
Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
Thaddeus Crews
19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews
821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
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Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
clayjohn
305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr
56730d0cb2
Add specular occlusion from ambient light
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Co-authored-by: guerro323 <kaltobattle@gmail.com >
2025-05-08 23:52:01 +02:00
BlueCube3310
909f9ca9d4
Compatibility: Disable environment ambient light when affected by light probes
2025-05-07 18:08:54 +02:00
Stuart Carnie
7a423ffdc0
GLES3: Fix errors baking light map with compatibility renderer
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Helps #102696
2025-05-06 09:02:34 +10:00
Thaddeus Crews
7cb658cd9d
Merge pull request #106086 from clayjohn/ANGLE-BPTC
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Check for GL ES version of BPTC extension when using the OpenGL renderer
2025-05-05 11:24:18 -05:00