Thaddeus Crews
|
c9511255de
|
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
|
2025-06-19 09:53:54 -05:00 |
|
David Snopek
|
4cc1d0ba67
|
Revert "Use lower shadow normal bias for distant directional shadow splits"
This reverts commit dfc05caf06.
|
2025-06-18 18:14:22 -05:00 |
|
Thaddeus Crews
|
8f6597ad41
|
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
Forward+: Fix builtins in light shader
|
2025-06-18 18:14:05 -05:00 |
|
Lukas Tenbrink
|
2b36c79f7b
|
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
|
2025-06-18 12:31:48 +02:00 |
|
LuoZhihao
|
8a2fd98004
|
Forward+: Fix builtins in light shader
|
2025-06-17 20:14:53 +08:00 |
|
Rudolph Bester
|
3c5d4a2410
|
Fix floating point precision errors when setting particle trail length
|
2025-06-15 20:38:50 +02:00 |
|
devloglogan
|
36128bfc29
|
Check render target validity before getting motion vector texture in mobile renderer
|
2025-06-13 18:52:02 -05:00 |
|
Rémi Verschelde
|
3b2b0157ff
|
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
|
2025-06-13 15:54:09 +02:00 |
|
LuoZhihao
|
7419e4429d
|
Fix global shader texture uniform
|
2025-06-13 13:24:38 +08:00 |
|
Rémi Verschelde
|
9eda3c682d
|
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
|
2025-06-12 22:48:58 +02:00 |
|
Rémi Verschelde
|
da05a6b775
|
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
|
2025-06-12 11:56:32 +02:00 |
|
Rémi Verschelde
|
0497ae9947
|
Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
|
2025-06-12 01:15:35 +02:00 |
|
Dario
|
8804c88443
|
Change all interpolators to FP32 in mobile renderer.
|
2025-06-11 15:36:22 -03:00 |
|
Apples
|
d674c9e289
|
Add stencil support for spatial materials
|
2025-06-11 09:59:10 -05:00 |
|
LuoZhihao
|
2a1d2afaca
|
Vulkan Mobile: Fix reading builtins in light() of spatial shader
|
2025-06-11 21:32:59 +08:00 |
|
Rémi Verschelde
|
a1ef1130ad
|
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
|
2025-06-10 17:56:29 +02:00 |
|
Dario
|
e53b67df03
|
Upgrade normal interpolators to FP32 to fix Adreno.
|
2025-06-10 12:26:58 -03:00 |
|
David Snopek
|
951ca21f02
|
Vulkan Mobile: Fix crash from shader compilation with USE_RADIANCE_CUBEMAP_ARRAY
|
2025-06-10 09:19:32 -05:00 |
|
Rémi Verschelde
|
40b251ba8e
|
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
Use idiomatic templating vargs in a few places to reduce code.
|
2025-06-10 12:29:40 +02:00 |
|
Thaddeus Crews
|
fc523ec5f6
|
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
RendererRD: Fix swizzle on depth formats
|
2025-06-09 17:08:49 -05:00 |
|
Thaddeus Crews
|
7584546399
|
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
Fix wrong default texture for global uniforms of type `sampler2DArray`
|
2025-06-09 17:08:47 -05:00 |
|
SpockBauru
|
fe1d499aa4
|
Mobile: Fix lightmap instances count
|
2025-06-09 17:58:17 -03:00 |
|
Dario
|
46277836a6
|
Optimize Mobile renderer by using FP16 explicitly.
|
2025-06-09 14:39:35 -03:00 |
|
Lukas Tenbrink
|
df7dab4946
|
Use idiomatic templating vargs in a few places to reduce code.
|
2025-06-08 12:24:07 +02:00 |
|
SaracenOne
|
761d5474dc
|
Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
|
2025-06-08 03:29:47 +01:00 |
|
David Snopek
|
316b9aa6d2
|
RendererRD: Fix swizzle on depth formats
|
2025-06-06 16:30:17 -05:00 |
|
Rémi Verschelde
|
26df04377e
|
Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
|
2025-06-06 17:38:23 +02:00 |
|
Rémi Verschelde
|
e6d0b32566
|
Merge pull request #106673 from retrotails/master
Fix light range in VoxelGI
|
2025-06-06 17:37:09 +02:00 |
|
Apples
|
7574a5dbb3
|
Add depth function for spatial materials
|
2025-06-06 09:21:19 -05:00 |
|
David Snopek
|
56c2ce00d6
|
Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer
|
2025-06-06 07:03:35 -05:00 |
|
David Snopek
|
fa30719814
|
Fix wrong default texture for global uniforms of type sampler2DArray
|
2025-06-05 11:12:03 -05:00 |
|
Rémi Verschelde
|
37982d4a01
|
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
|
2025-06-05 17:24:54 +02:00 |
|
LuoZhihao
|
63c124fa45
|
Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
|
2025-06-05 19:35:59 +08:00 |
|
Rémi Verschelde
|
1e9200d065
|
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
|
2025-06-05 13:13:40 +02:00 |
|
Rémi Verschelde
|
088ef7b6f6
|
Merge pull request #100283 from devloglogan/vk-motion-vectors
Implement motion vectors in mobile renderer
|
2025-06-05 13:10:20 +02:00 |
|
Kaleb Reid
|
bac9427325
|
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
|
2025-06-04 13:59:53 -07:00 |
|
Thaddeus Crews
|
7a3d2f6779
|
Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
|
2025-06-02 18:51:56 -05:00 |
|
Thaddeus Crews
|
167a9e33d3
|
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
|
2025-06-02 18:51:19 -05:00 |
|
Aaron Franke
|
f6f1df7d73
|
Add 64-bit versions of core power of 2 functions
|
2025-06-01 23:11:12 -07:00 |
|
devloglogan
|
3b70fbdc3c
|
Implement motion vectors in mobile renderer
|
2025-05-30 13:09:54 -05:00 |
|
Thaddeus Crews
|
de37627404
|
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
|
2025-05-28 17:09:38 -05:00 |
|
Thaddeus Crews
|
90c75d02dd
|
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
|
2025-05-28 09:47:43 -05:00 |
|
Thaddeus Crews
|
7830c5fadc
|
Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
|
2025-05-28 09:47:41 -05:00 |
|
Stuart Carnie
|
7d93119353
|
Renderer: Eliminates String allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
|
2025-05-28 06:01:35 +10:00 |
|
David Snopek
|
0fd0feb772
|
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
|
2025-05-27 13:06:31 -05:00 |
|
Dario
|
5a30a7e7cd
|
Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
|
2025-05-27 12:45:27 -03:00 |
|
Lukas Tenbrink
|
4cb8a0c77e
|
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
|
2025-05-26 18:35:41 +02:00 |
|
Thaddeus Crews
|
e89c4b0f9f
|
Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
|
2025-05-26 11:24:35 -05:00 |
|
Alfonso Grimaldo
|
e1e1933244
|
fix missing ibl reconstruction from dfg multiscattering
|
2025-05-24 20:10:02 -06:00 |
|
BlueCube3310
|
546b40eee2
|
Mobile: Move _setup_lightmaps before _fill_render_list
|
2025-05-23 14:28:45 +02:00 |
|