1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00
Commit Graph

385 Commits

Author SHA1 Message Date
Thaddeus Crews
8150cb9200 Merge pull request #111403 from AeioMuch/fix_double_precision_wrong_indexes
Fix wrong indices used for transform & UBO matrix for double precision build
2025-10-10 10:25:59 -05:00
AeioMuch
dae2122388 Fix wrong indexes for double precision 2025-10-09 22:01:41 +02:00
Allen Pestaluky
bd9d1bf070 Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
clayjohn
c7276273d8 Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
Thaddeus Crews
f85dc0720d Merge pull request #111303 from Kaleb-Reid/fix-dof-msaa-mobile
Use resolved depth texture for DOF with MSAA in Mobile
2025-10-06 09:06:38 -05:00
Kaleb Reid
ac8491ae72 Use resolved depth texture for DOF with MSAA in Mobile 2025-10-05 13:51:42 -07:00
BlueCube3310
24ed12d4a3 Fix LightmapGI not being correctly applied to objects 2025-10-01 19:18:09 +02:00
Thaddeus Crews
2b7f39ea28 Merge pull request #110505 from Calinou/tweak-draw-command-labels
Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Thaddeus Crews
f9694033a5 Merge pull request #107923 from clayjohn/RD-mat3x4
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
Thaddeus Crews
3997e77393 Merge pull request #111054 from Kaleb-Reid/fix-render-list
Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
Thaddeus Crews
21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Kaleb Reid
5021b3e6e5 Sort render list correctly in RD renderers 2025-09-29 17:22:26 -07:00
clayjohn
14b60f2264 Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
Thaddeus Crews
8c7c96e2c4 Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
Lukas Tenbrink
abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
Hugo Locurcio
204e310914 Tweak draw command label names for consistency
- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
  when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
clayjohn
a8efa55bed Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
Apples
62a5cd90a7 Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
devloglogan
36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
Rémi Verschelde
da05a6b775 Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
Rémi Verschelde
0497ae9947 Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Apples
d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
SpockBauru
fe1d499aa4 Mobile: Fix lightmap instances count 2025-06-09 17:58:17 -03:00
Dario
46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
Apples
7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
devloglogan
3b70fbdc3c Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
Dario
5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews
e89c4b0f9f Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
BlueCube3310
546b40eee2 Mobile: Move _setup_lightmaps before _fill_render_list 2025-05-23 14:28:45 +02:00
Raymond DiDonato
6b99608950 Add SMAA 1x 2025-05-21 15:02:09 -04:00
clayjohn
9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
Thaddeus Crews
a12e9d5c31 Merge pull request #106493 from DarioSamo/mobile-scs-permutations
Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
BlueCube3310
67a2c69c78 Mobile: Disable subpass post-processing when using FXAA 2025-05-20 13:21:59 +02:00
Dario
ff3ababb09 Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
Capry
9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
landervr
56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
Thaddeus Crews
3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Thaddeus Crews
98aced4e65 Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
2025-04-17 09:14:23 -05:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
448f159c69 Merge pull request #105267 from clayjohn/rd-mobile-pipelines
Pre-allocate more resources when screen textures are detected in the Mobile renderer
2025-04-14 19:39:48 -05:00
clayjohn
699695e5ff Preallocate more resources when screen textures are detected in the Mobile renderer
This further reduces stutter when the screen texture suddenly becomes visible
2025-04-11 12:31:17 -07:00
Thaddeus Crews
c7e9dc96a4 Rendering: Fix Math constant conversion 2025-04-11 12:33:57 -05:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews
06c71fbf40 Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 11:10:22 -05:00
clayjohn
bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
This allows us to avoid a class of pipeline compilation stutters and
stutters from allocating screen textures.
2025-04-09 13:31:03 -07:00
David Snopek
79f5a4d9fe OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
Rémi Verschelde
408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Dario
76d709be74 Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
2025-03-24 11:50:04 -05:00
Thaddeus Crews
0fb0804546 Merge pull request #103641 from darksylinc/matias-mobile-shadows-update
Fix inefficient upload in Mobile Shadows
2025-03-11 09:35:05 -05:00