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Commit Graph

2056 Commits

Author SHA1 Message Date
Dario
46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
Lukas Tenbrink
df7dab4946 Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
SaracenOne
761d5474dc Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
David Snopek
316b9aa6d2 RendererRD: Fix swizzle on depth formats 2025-06-06 16:30:17 -05:00
Rémi Verschelde
26df04377e Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 17:38:23 +02:00
Rémi Verschelde
e6d0b32566 Merge pull request #106673 from retrotails/master
Fix light range in VoxelGI
2025-06-06 17:37:09 +02:00
Apples
7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
David Snopek
56c2ce00d6 Fix crash when using VIEW_INDEX in shader with Vulkan mobile renderer 2025-06-06 07:03:35 -05:00
David Snopek
fa30719814 Fix wrong default texture for global uniforms of type sampler2DArray 2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01 Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao
63c124fa45 Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065 Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
088ef7b6f6 Merge pull request #100283 from devloglogan/vk-motion-vectors
Implement motion vectors in mobile renderer
2025-06-05 13:10:20 +02:00
Kaleb Reid
bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
Thaddeus Crews
7a3d2f6779 Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews
167a9e33d3 Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
Aaron Franke
f6f1df7d73 Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
devloglogan
3b70fbdc3c Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
Thaddeus Crews
de37627404 Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews
90c75d02dd Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Thaddeus Crews
7830c5fadc Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Stuart Carnie
7d93119353 Renderer: Eliminates String allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
David Snopek
0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
Dario
5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Lukas Tenbrink
4cb8a0c77e Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Thaddeus Crews
e89c4b0f9f Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo
e1e1933244 fix missing ibl reconstruction from dfg multiscattering 2025-05-24 20:10:02 -06:00
BlueCube3310
546b40eee2 Mobile: Move _setup_lightmaps before _fill_render_list 2025-05-23 14:28:45 +02:00
Thaddeus Crews
452dc667fb Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Raymond DiDonato
6b99608950 Add SMAA 1x 2025-05-21 15:02:09 -04:00
clayjohn
9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
retrotails
ba06234309 Fix light range in voxel GI 2025-05-21 06:49:35 -04:00
LuoZhihao
4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00
Rémi Verschelde
25a3c27c41 Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
Native visionOS platform support
2025-05-20 23:09:07 +02:00
Thaddeus Crews
a12e9d5c31 Merge pull request #106493 from DarioSamo/mobile-scs-permutations
Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
BlueCube3310
67a2c69c78 Mobile: Disable subpass post-processing when using FXAA 2025-05-20 13:21:59 +02:00
Ricardo Sanchez-Saez
47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Dario
ff3ababb09 Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
Thaddeus Crews
b7b3a1a78a Merge pull request #106399 from DarioSamo/fix-canvas-validation-error
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 14:53:26 -05:00
Thaddeus Crews
e625565853 Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Dario
499fff51fb Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
Thaddeus Crews
d0693d6867 Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
chocola-mint
101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
landervr
be01c7f5a4 fix reflection probe box projection stretching 2025-05-14 00:02:06 +02:00
Capry
9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
Thaddeus Crews
19bb18716e Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews
dda0562f2f Merge pull request #103934 from LiveTrower/dfg-lut
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
Thaddeus Crews
821170f054 Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
clayjohn
305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00