Thaddeus Crews
ee4acfbfbf
Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
...
Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
Thaddeus Crews
4b9f88280b
Merge pull request #102122 from DarioSamo/default-sdfgi-fix
...
Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
Thaddeus Crews
7e97ada3b7
Merge pull request #102125 from DarioSamo/ubershader-thread-priority
...
Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
Thaddeus Crews
3ba6ac0f66
Merge pull request #102143 from MathdudeMan/shader-error
...
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Stuart Carnie
0a9cd5ede9
2D: Fix clip children and rendering artefacts
...
Fixes both GLES3 and RendererRD implementations
Closes #102147
2025-01-30 07:19:47 +11:00
MathdudeMan
964cd6525e
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
Thaddeus Crews
a013481b09
Merge pull request #102133 from DarioSamo/particles-clear-color-fix
...
Fix framebuffer clear for particle collider heightfield.
2025-01-28 16:08:59 -06:00
DarioSamo
5c7fd16eea
Fix framebuffer clear for particle collider heightfield.
2025-01-28 14:22:30 -03:00
Thaddeus Crews
5ac6bce58d
Merge pull request #102105 from clayjohn/SDFGI-unflip-normal
...
Avoid flipping normal based on facing direction when calculating SDF
2025-01-28 09:03:34 -06:00
Dario
d0c29faa15
Mark pipeline compilation of ubershaders as high priority.
2025-01-28 11:40:05 -03:00
Dario
655e98b2ea
Fix default SDFGI variant not being compiled in time.
2025-01-28 10:24:46 -03:00
kleonc
24b502b13a
Fix Y-sorted root item having modulation applied twice
2025-01-28 14:21:36 +01:00
clayjohn
a525e30c27
Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals
2025-01-27 16:48:29 -08:00
Stuart Carnie
2510fefebd
2D: Fix rendering artefacts when using BackBufferCopy.
...
Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
...
`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
...
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2025-01-24 14:13:20 +01:00
Stuart Carnie
663917449b
2D: Fix CanvasTexture rendering when updating channels
2025-01-24 07:01:37 +11:00
Thaddeus Crews
0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
...
Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
Matias N. Goldberg
7b2f1e1d09
Fix union order to simplify empty initializers
...
This is a followup to PR #101344 (commit
0e06eb80bc ).
Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.
Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
...
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
thimenesup
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
Allen Pestaluky
c5cf73a2e7
Optimize AgX tonemapper's handling of negative values
...
This change improves performance of the AgX tonemapper by allowing two matrix multiplications to be combined into one. This comes at the cost of loss of color information that could be correctly interpreted as positive RGB values in the Rec. 2020 color space. Additionally, an insignificant amount of error is intentionally introduced to the input color value to prevent the need for a second max function call before log2. The final negative color clipping has been removed to allow the tonemapper to return negative RGB values, similar to other tonemappers in Godot.
2025-01-13 17:35:35 -05:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
...
Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2025-01-13 14:51:51 -06:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
...
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
...
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
Allen Pestaluky
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
...
This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
2025-01-10 18:17:38 -05:00
Rémi Verschelde
139619ca0c
Merge pull request #101355 from akien-mga/style-clang-format-InsertBraces
...
Style: Enable clang-format's `InsertBraces` config
2025-01-10 23:06:15 +01:00
Rémi Verschelde
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
...
Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
Rémi Verschelde
469808f66b
Merge pull request #101112 from clayjohn/skyrd-fov
...
Ensure Sky with custom fov has correction matrix applied to it in RD renderers
2025-01-09 20:51:26 +01:00
Rémi Verschelde
5240e60509
Merge pull request #101344 from DarioSamo/union-order-fix
...
Fix union order to simplify empty initializers.
2025-01-09 17:07:23 +01:00
Rémi Verschelde
03c83cea1e
Style: Enable clang-format's InsertBraces config
...
This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
devloglogan
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
Dario
0e06eb80bc
Fix union order to simplify empty initializers.
2025-01-09 10:39:13 -03:00
Dario
1af1edf60c
Fix duplicated spec constant on SPIR-V reflection.
2025-01-09 10:27:38 -03:00
Rémi Verschelde
a659548946
Merge pull request #101298 from stuartcarnie/rendering_server
...
Renderer: Minor optimisation when running `gl_compatibility` mode
2025-01-08 18:20:11 +01:00
Rémi Verschelde
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
...
Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Stuart Carnie
abd0e6990c
Renderer: minor optimisation when running gl_compatibility mode
2025-01-08 09:43:35 -07:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
...
Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506
Fix various typos
...
* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Rémi Verschelde
a0c3798fba
Merge pull request #101210 from clayjohn/headless-export-shader
...
Save instance and global uniform data in RenderingServerDummy
2025-01-07 23:18:09 +01:00
Rémi Verschelde
21fdf1678a
Merge pull request #101193 from clayjohn/FSR-y-aspect
...
Correct aspect ratio used in FSR2 calculations
2025-01-07 23:18:04 +01:00
Rémi Verschelde
084da581be
Merge pull request #100241 from lander-vr/reflection-probe-priority
...
Add priority-based blending to reflection probes.
2025-01-07 10:14:38 +01:00
clayjohn
49846cf79a
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
clayjohn
25a9b04ecc
Correct aspect ratio used in FSR2 calculations to remove a source of depth-based ghosting
2025-01-06 14:00:58 -08:00
Rémi Verschelde
0f76ee4688
Merge pull request #101110 from clayjohn/light2d-rect-fix
...
Update Light2D `rect_cache` even when not using shadows.
2025-01-06 22:49:01 +01:00
Rémi Verschelde
62ea2f76b4
Merge pull request #101069 from DarioSamo/rd-thread-safety-comment
...
Remove TODO from RenderingDevice regarding thread safety.
2025-01-06 22:48:28 +01:00
Rémi Verschelde
ddb01528ea
Merge pull request #100956 from Geometror/dont-toast-shader-code
...
Don't toast shader code
2025-01-06 22:48:05 +01:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
Hendrik Brucker
c0eae103e2
Don't toast shader code
2025-01-05 13:19:45 +01:00
clayjohn
96ce5c0001
Ensure Sky with custom fov has correction matrix applied to it in RD renderers
2025-01-03 17:11:02 -08:00