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Fix AgX sigmoid contrast curve approximation
This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
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@@ -85,15 +85,15 @@ vec3 tonemap_aces(vec3 color, float p_white) {
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}
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// Polynomial approximation of EaryChow's AgX sigmoid curve.
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// In Blender's implementation, numbers could go a little bit over 1.0, so it's best to ensure
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// this behaves the same as Blender's with values up to 1.1. Input values cannot be lower than 0.
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// x must be within the range [0.0, 1.0]
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vec3 agx_default_contrast_approx(vec3 x) {
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// Generated with Excel trendline
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// Input data: Generated using python sigmoid with EaryChow's configuration and 57 steps
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// Additional padding values were added to give correct intersections at 0.0 and 1.0
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// 6th order, intercept of 0.0 to remove an operation and ensure intersection at 0.0
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vec3 x2 = x * x;
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vec3 x4 = x2 * x2;
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return -0.20687445 * x + 6.80888933 * x2 - 37.60519607 * x2 * x + 93.32681938 * x4 - 95.2780858 * x4 * x + 33.96372259 * x4 * x2;
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return 0.021 * x + 4.0111 * x2 - 25.682 * x2 * x + 70.359 * x4 - 74.778 * x4 * x + 27.069 * x4 * x2;
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}
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const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
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@@ -135,7 +135,8 @@ vec3 tonemap_agx(vec3 color) {
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// Log2 space encoding.
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color = max(color, 1e-10); // Prevent log2(0.0). Possibly unnecessary.
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// Must be clamped because agx_blender_default_contrast_approx may not work well with values above 1.0
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// Must be clamped because agx_blender_default_contrast_approx may not work
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// well with values outside of the range [0.0, 1.0]
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color = clamp(log2(color), min_ev, max_ev);
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color = (color - min_ev) / (max_ev - min_ev);
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@@ -265,15 +265,15 @@ vec3 tonemap_aces(vec3 color, float white) {
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}
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// Polynomial approximation of EaryChow's AgX sigmoid curve.
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// In Blender's implementation, numbers could go a little bit over 1.0, so it's best to ensure
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// this behaves the same as Blender's with values up to 1.1. Input values cannot be lower than 0.
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// x must be within the range [0.0, 1.0]
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vec3 agx_default_contrast_approx(vec3 x) {
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// Generated with Excel trendline
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// Input data: Generated using python sigmoid with EaryChow's configuration and 57 steps
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// Additional padding values were added to give correct intersections at 0.0 and 1.0
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// 6th order, intercept of 0.0 to remove an operation and ensure intersection at 0.0
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vec3 x2 = x * x;
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vec3 x4 = x2 * x2;
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return -0.20687445 * x + 6.80888933 * x2 - 37.60519607 * x2 * x + 93.32681938 * x4 - 95.2780858 * x4 * x + 33.96372259 * x4 * x2;
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return 0.021 * x + 4.0111 * x2 - 25.682 * x2 * x + 70.359 * x4 - 74.778 * x4 * x + 27.069 * x4 * x2;
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}
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const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
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@@ -315,7 +315,8 @@ vec3 tonemap_agx(vec3 color) {
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// Log2 space encoding.
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color = max(color, 1e-10); // Prevent log2(0.0). Possibly unnecessary.
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// Must be clamped because agx_blender_default_contrast_approx may not work well with values above 1.0
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// Must be clamped because agx_blender_default_contrast_approx may not work
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// well with values outside of the range [0.0, 1.0]
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color = clamp(log2(color), min_ev, max_ev);
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color = (color - min_ev) / (max_ev - min_ev);
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