GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved.
This is necessary because the `current` transform is also updated during the pump.
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.
The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
No actual functionality yet
Actual subtween functionality implemented
Added documentation for Tween.tween_subtween and SubtweenTweener
Implemented some additional functions
`set_ease`, `set_trans`, and `set_delay`
Documentation only for `set_delay` so far, since I have tested it
Removed set_ease and set_trans
Upon further investigation, the way they are implemented for Tween doesn't appear to work here
Fixed indentation in documentation
Reset subtween when parent loops
Fix return type of `SubtweenTweener.set_delay`
Add notes to documentation
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply some suggested changes
- Remove excessive documentation
- Add Tween constructor that takes in SceneTree
- Make `SubtweenTweener::subtween` public so that `Tween` doesn't have to be a friend class
Remove unneeded friend class SceneTree
Remove superfluous documentation describing subtween behavior
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply suggestions from code review
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Early return from `tween_subtween` if the subtween is `null`
- Tweak property hint ranges for some networking settings to ensure
the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
zero to occur.
All relevant project settings are now covered by a range hint.
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>