Thaddeus Crews
45ce9f09d2
Merge pull request #93436 from Calinou/3d-editor-half-resolution-use-3d-scaling
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Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
2025-11-20 16:47:04 -06:00
Hugo Locurcio
54a6e6784c
Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
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This removes the reliance on Viewport shrinking, which fixes various
bugs with mouse input handling in 3D gizmos or the GridMap editor.
This also makes Half Resolution make use of the current 3D scaling
mode defined in the project setting (bilinear, FSR1 or FSR2).
When Half Resolution is checked, the Scaling 3D Scale value in the
project settings is halved in the editor. To ensure the 3D view
remaisn somewhat readable, the final value can't go below
the minimum value allowed in the project settings, which is 0.25.
2025-11-18 23:30:51 +01:00
Robert Yevdokimov
0b93712866
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
2025-11-18 11:25:01 -06:00
Thaddeus Crews
4b92028e61
Merge pull request #112861 from ryevdokimov/fix-csg-preview
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Fix preview CSG interfering with itself during drag and drop
2025-11-17 19:36:21 -06:00
Thaddeus Crews
d9333131d0
Merge pull request #108608 from ryevdokimov/camera-view-axis-rotation
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Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
2025-11-17 19:36:17 -06:00
Hugo Locurcio
d823a69237
Always use a dark background for 3D editor overlays even with light theme
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This results in better readability against mixed-color backgrounds,
as what you see in the 3D editor doesn't change depending on your editor theme.
This also tweaks the viewport zoom/speed label for better readability
by using a bold font and thicker outline.
2025-11-18 02:28:27 +01:00
Thaddeus Crews
16d3ba7982
Merge pull request #111589 from KoBeWi/notification_not_signal
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Fix wrong EditorSettings usage in 3D editor
2025-11-17 10:56:59 -06:00
Thaddeus Crews
c7bed1e1cc
Merge pull request #111815 from TokageItLab/bone-expander
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Allow Spring / IK to set mutable bone axes
2025-11-17 10:56:52 -06:00
Thaddeus Crews
9cebf8d957
Merge pull request #112666 from Oblepikha/fix-child-light-selection
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Fix wrong AABB when selecting Node3D gizmo in editor
2025-11-17 10:56:36 -06:00
Silc Lizard (Tokage) Renew
031fd66fed
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
Robert Yevdokimov
7df165ce94
Fix preview CSG interfering with itself during drag and drop
2025-11-16 14:31:12 -06:00
kobewi
f722513c08
Fix wrong EditorSettings usage in 3D editor
2025-11-15 19:45:14 +01:00
Silc Lizard (Tokage) Renew
c6ab601364
Fix read-only state for Skeleton and Inspector
2025-11-15 23:10:15 +09:00
Elliot Valeev
1ce77b8899
Fix wrong AABB when selecting Node3D gizmo in editor
2025-11-15 10:35:36 +05:00
Thaddeus Crews
65beea65d8
Merge pull request #108987 from timothyqiu/plugins-list-cleanup
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Clean up `EditorPluginList`
2025-11-13 17:43:01 -06:00
Thaddeus Crews
8327dfa215
Merge pull request #112092 from timothyqiu/ts-nums
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Move localized number formatting methods to `TranslationServer`
2025-11-10 17:47:09 -06:00
kobewi
98141c3d73
Replace repetitive meta/ctrl condition with a method
2025-11-10 16:23:28 +01:00
Haoyu Qiu
72d437c030
Move localized number formatting methods to TranslationServer
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Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-11-10 15:01:22 +08:00
robert yevdokimov
3a34350666
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
2025-11-09 23:47:19 -06:00
Thaddeus Crews
3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
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Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews
561bac4cb4
Merge pull request #112285 from Insert-Uncreateive-Name-Here/master
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Fix `CollisionPolygon3D` debug shape rendering.
2025-11-04 16:32:30 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3
Add IKModifier3D
2025-11-04 02:38:48 +09:00
Rémi Verschelde
9a079cd2b2
Merge pull request #110428 from CookieBadger/fix-viewport-numpad-emulation
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Fix numpad emulation in 3d navigation shortcuts
2025-11-01 19:05:03 +01:00
Michael Moore
4fe40ac07e
Fixing CollisionPolygon3D debug shape rendering.
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When a CollisionPolygon3D is drawn with a concave area, it fails to render the surface of the top and bottom.
Steps to reproduce the bug in the editor:
1. Create a new scene
2. Create CollisionPolygon3D
3. Make sure debug fill is checked in the CollisionPolygon3D inspector.
4. Add these vertices to the the polygon (0,0), (1,-1), (1,1), (-1, 1), (-1, 0.3).
You should see that only one triangle from the top and bottom of the polygon is drawn and the reset are missing.
2025-11-01 09:38:58 -05:00
Thaddeus Crews
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
LuoZhihao
ce2fae79b1
Fallback to parent class icon by default for gdextension
2025-10-31 18:03:32 +08:00
Thaddeus Crews
8afb2e5976
Merge pull request #111118 from YeldhamDev/godots_new_groove
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Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews
fd89a17d2f
Merge pull request #106684 from VojtaStruhar/106388-snap-settings
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Change snap settings to not use LineEdits
2025-10-30 10:46:05 -05:00
Michael Alexsander
e06f015f95
Add a new editor theme
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Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com >
2025-10-30 00:31:54 -03:00
emild
e3eef8c363
fix numpad emulation in 3d navigation shortcuts
2025-10-29 16:26:54 +01:00
Thaddeus Crews
c0c1c68562
Merge pull request #111600 from KoBeWi/header_shoulders
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Improve Transform dialog
2025-10-27 10:01:53 -05:00
Thaddeus Crews
80f4674ff3
Merge pull request #109490 from ryevdokimov/move-rotation-lock
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Move `Lock View Rotation` label logic out of process notification
2025-10-23 15:33:58 -05:00
Thaddeus Crews
e92cc976bd
Merge pull request #109220 from precup/avoid-spurious-curve-changed-signals
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Remove spurious `Curve3D` `changed` signals
2025-10-22 13:48:34 -05:00
Thaddeus Crews
6e76eb3a5d
Merge pull request #102055 from ryevdokimov/condition-editor-viewport-shortcuts
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Condition editor viewport nav modifier checks on freelook / mouse is captured
2025-10-21 15:10:57 -05:00
Thaddeus Crews
506abd4903
Merge pull request #102021 from ryevdokimov/remove-redunant-previewing-cinema-line
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Remove redundant line when toggling cinematic preview
2025-10-21 15:10:48 -05:00
Thaddeus Crews
920fd5cb4d
Merge pull request #102020 from ryevdokimov/move-viewport-gizmos-visibility-out-of-process
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Move editor viewport gizmos visibility logic out of process notification
2025-10-21 15:10:46 -05:00
Thaddeus Crews
31349b062f
Merge pull request #111456 from YeldhamDev/put_it_on_my_tab
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Fix some dragging operations in the editor breaking when tabbing out
2025-10-21 10:27:09 -05:00
Thaddeus Crews
b32c0df22a
Merge pull request #110937 from Calinou/editor-lightmapgi-bake-time-show-centiseconds
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Show centiseconds in LightmapGI bake time printout in the editor
2025-10-21 10:27:08 -05:00
Thaddeus Crews
94818a5313
Merge pull request #111509 from passivestar/orbit-snapping
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Implement orbit snapping in 3D viewport
2025-10-16 12:48:09 -05:00
passivestar
d739700178
Implement orbit snapping in 3D viewport
2025-10-16 12:46:14 +04:00
Thaddeus Crews
9659dc13bd
Merge pull request #102888 from Shaderd00d/clear_transform
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Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
2025-10-14 10:31:27 -05:00
Thaddeus Crews
2568505535
Merge pull request #108065 from lodetrick/range-hint-cleanup
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Clean up numeric EditorProperty `setup()` methods
2025-10-13 19:28:34 -05:00
kobewi
88eef2aefc
Improve Transform dialog
2025-10-13 17:19:58 +02:00
Michael Alexsander
45e6a65a58
Fix some dragging operations in the editor breaking when tabbing out
2025-10-11 10:40:45 -03:00
Lukas Tenbrink
985e6178b4
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
Logan Detrick
7998b5e8d2
Cleanup EditorProperty setup methods
2025-10-08 15:52:46 -07:00
Lukas Tenbrink
33689d7beb
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
chocola-mint
19c47c5d99
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
Shaderman
636763276e
Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
2025-10-04 16:50:35 +02:00
Vojtěch Struhár
59b1836b85
Change snap settings to not use LineEdits
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Change snap settings to use SpinBox
Change snap settings to use EditorSpinSlider
Update editor/scene/3d/node_3d_editor_plugin.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Use suffixes in snapping fields
Use meters suffix for translation snap setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-01 17:40:26 +02:00