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Commit Graph

98 Commits

Author SHA1 Message Date
Thaddeus Crews
45ce9f09d2 Merge pull request #93436 from Calinou/3d-editor-half-resolution-use-3d-scaling
Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
2025-11-20 16:47:04 -06:00
Hugo Locurcio
54a6e6784c Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
This removes the reliance on Viewport shrinking, which fixes various
bugs with mouse input handling in 3D gizmos or the GridMap editor.

This also makes Half Resolution make use of the current 3D scaling
mode defined in the project setting (bilinear, FSR1 or FSR2).

When Half Resolution is checked, the Scaling 3D Scale value in the
project settings is halved in the editor. To ensure the 3D view
remaisn somewhat readable, the final value can't go below
the minimum value allowed in the project settings, which is 0.25.
2025-11-18 23:30:51 +01:00
Robert Yevdokimov
0b93712866 Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo 2025-11-18 11:25:01 -06:00
Thaddeus Crews
4b92028e61 Merge pull request #112861 from ryevdokimov/fix-csg-preview
Fix preview CSG interfering with itself during drag and drop
2025-11-17 19:36:21 -06:00
Thaddeus Crews
d9333131d0 Merge pull request #108608 from ryevdokimov/camera-view-axis-rotation
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
2025-11-17 19:36:17 -06:00
Hugo Locurcio
d823a69237 Always use a dark background for 3D editor overlays even with light theme
This results in better readability against mixed-color backgrounds,
as what you see in the 3D editor doesn't change depending on your editor theme.

This also tweaks the viewport zoom/speed label for better readability
by using a bold font and thicker outline.
2025-11-18 02:28:27 +01:00
Thaddeus Crews
16d3ba7982 Merge pull request #111589 from KoBeWi/notification_not_signal
Fix wrong EditorSettings usage in 3D editor
2025-11-17 10:56:59 -06:00
Thaddeus Crews
c7bed1e1cc Merge pull request #111815 from TokageItLab/bone-expander
Allow Spring / IK to set mutable bone axes
2025-11-17 10:56:52 -06:00
Thaddeus Crews
9cebf8d957 Merge pull request #112666 from Oblepikha/fix-child-light-selection
Fix wrong AABB when selecting Node3D gizmo in editor
2025-11-17 10:56:36 -06:00
Silc Lizard (Tokage) Renew
031fd66fed Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
Robert Yevdokimov
7df165ce94 Fix preview CSG interfering with itself during drag and drop 2025-11-16 14:31:12 -06:00
kobewi
f722513c08 Fix wrong EditorSettings usage in 3D editor 2025-11-15 19:45:14 +01:00
Silc Lizard (Tokage) Renew
c6ab601364 Fix read-only state for Skeleton and Inspector 2025-11-15 23:10:15 +09:00
Elliot Valeev
1ce77b8899 Fix wrong AABB when selecting Node3D gizmo in editor 2025-11-15 10:35:36 +05:00
Thaddeus Crews
65beea65d8 Merge pull request #108987 from timothyqiu/plugins-list-cleanup
Clean up `EditorPluginList`
2025-11-13 17:43:01 -06:00
Thaddeus Crews
8327dfa215 Merge pull request #112092 from timothyqiu/ts-nums
Move localized number formatting methods to `TranslationServer`
2025-11-10 17:47:09 -06:00
kobewi
98141c3d73 Replace repetitive meta/ctrl condition with a method 2025-11-10 16:23:28 +01:00
Haoyu Qiu
72d437c030 Move localized number formatting methods to TranslationServer
Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-11-10 15:01:22 +08:00
robert yevdokimov
3a34350666 Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis 2025-11-09 23:47:19 -06:00
Thaddeus Crews
3fb8961b00 Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews
561bac4cb4 Merge pull request #112285 from Insert-Uncreateive-Name-Here/master
Fix `CollisionPolygon3D` debug shape rendering.
2025-11-04 16:32:30 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
Rémi Verschelde
9a079cd2b2 Merge pull request #110428 from CookieBadger/fix-viewport-numpad-emulation
Fix numpad emulation in 3d navigation shortcuts
2025-11-01 19:05:03 +01:00
Michael Moore
4fe40ac07e Fixing CollisionPolygon3D debug shape rendering.
When a CollisionPolygon3D is drawn with a concave area, it fails to render the surface of the top and bottom.

Steps to reproduce the bug in the editor:
1. Create a new scene
2. Create CollisionPolygon3D
3. Make sure debug fill is checked in the CollisionPolygon3D inspector.
4. Add these vertices to the the polygon (0,0), (1,-1), (1,1), (-1, 1), (-1, 0.3).

You should see that only one triangle from the top and bottom of the polygon is drawn and the reset are missing.
2025-11-01 09:38:58 -05:00
Thaddeus Crews
ae9732139a Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
LuoZhihao
ce2fae79b1 Fallback to parent class icon by default for gdextension 2025-10-31 18:03:32 +08:00
Thaddeus Crews
8afb2e5976 Merge pull request #111118 from YeldhamDev/godots_new_groove
Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews
fd89a17d2f Merge pull request #106684 from VojtaStruhar/106388-snap-settings
Change snap settings to not use LineEdits
2025-10-30 10:46:05 -05:00
Michael Alexsander
e06f015f95 Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
emild
e3eef8c363 fix numpad emulation in 3d navigation shortcuts 2025-10-29 16:26:54 +01:00
Thaddeus Crews
c0c1c68562 Merge pull request #111600 from KoBeWi/header_shoulders
Improve Transform dialog
2025-10-27 10:01:53 -05:00
Thaddeus Crews
80f4674ff3 Merge pull request #109490 from ryevdokimov/move-rotation-lock
Move `Lock View Rotation` label logic out of process notification
2025-10-23 15:33:58 -05:00
Thaddeus Crews
e92cc976bd Merge pull request #109220 from precup/avoid-spurious-curve-changed-signals
Remove spurious `Curve3D` `changed` signals
2025-10-22 13:48:34 -05:00
Thaddeus Crews
6e76eb3a5d Merge pull request #102055 from ryevdokimov/condition-editor-viewport-shortcuts
Condition editor viewport nav modifier checks on freelook / mouse is captured
2025-10-21 15:10:57 -05:00
Thaddeus Crews
506abd4903 Merge pull request #102021 from ryevdokimov/remove-redunant-previewing-cinema-line
Remove redundant line when toggling cinematic preview
2025-10-21 15:10:48 -05:00
Thaddeus Crews
920fd5cb4d Merge pull request #102020 from ryevdokimov/move-viewport-gizmos-visibility-out-of-process
Move editor viewport gizmos visibility logic out of process notification
2025-10-21 15:10:46 -05:00
Thaddeus Crews
31349b062f Merge pull request #111456 from YeldhamDev/put_it_on_my_tab
Fix some dragging operations in the editor breaking when tabbing out
2025-10-21 10:27:09 -05:00
Thaddeus Crews
b32c0df22a Merge pull request #110937 from Calinou/editor-lightmapgi-bake-time-show-centiseconds
Show centiseconds in LightmapGI bake time printout in the editor
2025-10-21 10:27:08 -05:00
Thaddeus Crews
94818a5313 Merge pull request #111509 from passivestar/orbit-snapping
Implement orbit snapping in 3D viewport
2025-10-16 12:48:09 -05:00
passivestar
d739700178 Implement orbit snapping in 3D viewport 2025-10-16 12:46:14 +04:00
Thaddeus Crews
9659dc13bd Merge pull request #102888 from Shaderd00d/clear_transform
Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
2025-10-14 10:31:27 -05:00
Thaddeus Crews
2568505535 Merge pull request #108065 from lodetrick/range-hint-cleanup
Clean up numeric EditorProperty `setup()` methods
2025-10-13 19:28:34 -05:00
kobewi
88eef2aefc Improve Transform dialog 2025-10-13 17:19:58 +02:00
Michael Alexsander
45e6a65a58 Fix some dragging operations in the editor breaking when tabbing out 2025-10-11 10:40:45 -03:00
Lukas Tenbrink
985e6178b4 Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
Logan Detrick
7998b5e8d2 Cleanup EditorProperty setup methods 2025-10-08 15:52:46 -07:00
Lukas Tenbrink
33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
chocola-mint
19c47c5d99 Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
Shaderman
636763276e Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor 2025-10-04 16:50:35 +02:00
Vojtěch Struhár
59b1836b85 Change snap settings to not use LineEdits
Change snap settings to use SpinBox

Change snap settings to use EditorSpinSlider

Update editor/scene/3d/node_3d_editor_plugin.cpp

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Use suffixes in snapping fields

Use meters suffix for translation snap setting

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-01 17:40:26 +02:00