Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-11 16:31:24 +01:00
Allen Pestaluky
77ddaaaa91
Fix AgX sigmoid contrast curve approximation
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This changes the polynomial function so that a lower input always results in a lower output and vice-versa. Additionally, the new function returns a value that is much closer to 1.0 when given an input of 1.0.
2025-01-10 18:17:38 -05:00
Rémi Verschelde
139619ca0c
Merge pull request #101355 from akien-mga/style-clang-format-InsertBraces
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Style: Enable clang-format's `InsertBraces` config
2025-01-10 23:06:15 +01:00
Rémi Verschelde
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
Rémi Verschelde
469808f66b
Merge pull request #101112 from clayjohn/skyrd-fov
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Ensure Sky with custom fov has correction matrix applied to it in RD renderers
2025-01-09 20:51:26 +01:00
Rémi Verschelde
5240e60509
Merge pull request #101344 from DarioSamo/union-order-fix
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Fix union order to simplify empty initializers.
2025-01-09 17:07:23 +01:00
Rémi Verschelde
03c83cea1e
Style: Enable clang-format's InsertBraces config
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This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
devloglogan
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
Dario
0e06eb80bc
Fix union order to simplify empty initializers.
2025-01-09 10:39:13 -03:00
Dario
1af1edf60c
Fix duplicated spec constant on SPIR-V reflection.
2025-01-09 10:27:38 -03:00
Rémi Verschelde
a659548946
Merge pull request #101298 from stuartcarnie/rendering_server
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Renderer: Minor optimisation when running `gl_compatibility` mode
2025-01-08 18:20:11 +01:00
Rémi Verschelde
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Stuart Carnie
abd0e6990c
Renderer: minor optimisation when running gl_compatibility mode
2025-01-08 09:43:35 -07:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Rémi Verschelde
a0c3798fba
Merge pull request #101210 from clayjohn/headless-export-shader
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Save instance and global uniform data in RenderingServerDummy
2025-01-07 23:18:09 +01:00
Rémi Verschelde
21fdf1678a
Merge pull request #101193 from clayjohn/FSR-y-aspect
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Correct aspect ratio used in FSR2 calculations
2025-01-07 23:18:04 +01:00
Rémi Verschelde
084da581be
Merge pull request #100241 from lander-vr/reflection-probe-priority
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Add priority-based blending to reflection probes.
2025-01-07 10:14:38 +01:00
clayjohn
49846cf79a
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
clayjohn
25a9b04ecc
Correct aspect ratio used in FSR2 calculations to remove a source of depth-based ghosting
2025-01-06 14:00:58 -08:00
Rémi Verschelde
0f76ee4688
Merge pull request #101110 from clayjohn/light2d-rect-fix
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Update Light2D `rect_cache` even when not using shadows.
2025-01-06 22:49:01 +01:00
Rémi Verschelde
62ea2f76b4
Merge pull request #101069 from DarioSamo/rd-thread-safety-comment
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Remove TODO from RenderingDevice regarding thread safety.
2025-01-06 22:48:28 +01:00
Rémi Verschelde
ddb01528ea
Merge pull request #100956 from Geometror/dont-toast-shader-code
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Don't toast shader code
2025-01-06 22:48:05 +01:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
Hendrik Brucker
c0eae103e2
Don't toast shader code
2025-01-05 13:19:45 +01:00
clayjohn
96ce5c0001
Ensure Sky with custom fov has correction matrix applied to it in RD renderers
2025-01-03 17:11:02 -08:00
clayjohn
7e8facc526
Update Light2D rect_cache even when not using shadows.
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This also cleans up how the rect_cache is updated to make the steps more clear
2025-01-03 16:17:58 -08:00
Dario
dea083864b
Remove TODO from RenderingDevice regarding thread safety.
2025-01-03 10:26:44 -03:00
Rémi Verschelde
21e6671740
Merge pull request #100937 from Repiteo/style/clang-format-sync
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Style: Enforce `AllowShortFunctionsOnASingleLine`
2025-01-03 00:49:44 +01:00
Rémi Verschelde
19a7b466c2
Merge pull request #100848 from BlueCube3310/astc-improvements
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astcenc: Misc improvements and optimizations
2025-01-03 00:49:22 +01:00
Rémi Verschelde
0d710da96c
Merge pull request #98554 from Calinou/add-property-hint-ranges
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Add more property hint ranges for project settings
2025-01-03 00:47:59 +01:00
Thaddeus Crews
e06d83860d
Style: Enforce AllowShortFunctionsOnASingleLine
2025-01-02 10:09:41 -06:00
BlueCube3310
6f363b989a
astcenc: Misc improvements and optimizations
2024-12-31 14:25:14 +01:00
Thaddeus Crews
13992bbf7b
Merge pull request #100766 from stuartcarnie/metal_crash
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Metal: Fix crash when uniform set is empty for slot binding mode
2024-12-30 08:58:51 -06:00
Thaddeus Crews
58b48a934e
Merge pull request #100859 from StaydMcMuffin/scene-shaders-user-normal-fix
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Fix User-supplied Normals Being Ignored
2024-12-30 08:58:47 -06:00
Thaddeus Crews
888883d608
Merge pull request #100862 from Flarkk/fix_100850
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Fix regression with shadows when light range is 0 or close
2024-12-30 08:58:12 -06:00
Florent Guiocheau
c9632d0eb6
Fix regression with shadows when light range is 0 or close
2024-12-28 11:40:54 +01:00
Stayd
40f17127ef
Fix User-supplied Normals Being Ignored
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Moves the initialization of the geo_normal value
to after the user shader code, so that the normal
supplied by the user is actually used instead of
the interpolated vertex normal.
2024-12-27 13:01:20 -07:00
Stuart Carnie
b643599749
Metal: Fix crash when uniform set is empty for slot binding mode
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-12-24 07:53:21 -07:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
landervr
1637736c20
ReflectionProbe priority
2024-12-23 21:58:11 +01:00
Hugo Locurcio
62c17911ea
Add more property hint ranges for project settings
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- Tweak property hint ranges for some networking settings to ensure
the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
zero to occur.
All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00
Rémi Verschelde
f7d6924afb
Merge pull request #100677 from clayjohn/light2d-cull
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Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
clayjohn
30801af298
Properly transform light rect and occluder rect to perform light2d culling in canvas space
2024-12-20 16:58:02 -07:00
Rémi Verschelde
6e23de0aa6
Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack
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Rendering: MoltenVK hack is no longer required, as bug was fixed.
2024-12-20 23:57:27 +01:00
Rémi Verschelde
87855e04ad
Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
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Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Stuart Carnie
9344a29f0e
Rendering: MoltenVK hack is no longer required, as bug was fixed.
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Original issue: https://github.com/godotengine/godot/pull/51679#issuecomment-976900929
And related fix in SPIRV-Cross: https://github.com/KhronosGroup/SPIRV-Cross/issues/2046
2024-12-20 06:38:42 -07:00
Yufeng Ying
e88e30c273
Remove unused headers in servers.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2024-12-20 18:51:01 +08:00
ze2j
97b093617d
Follow-up of ArrayMesh::surface_remove addition
2024-12-20 10:53:43 +01:00