Rémi Verschelde
|
d23401b2be
|
Merge pull request #107855 from aaronfranke/scene-import-no-singleton
Remove ResourceImporterScene singletons in favor of local usage
|
2025-11-01 19:04:46 +01:00 |
|
Thaddeus Crews
|
ae9732139a
|
Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
|
2025-10-31 09:23:30 -05:00 |
|
Aaron Franke
|
6c516a24e2
|
Remove ResourceImporterScene singletons in favor of local usage
|
2025-10-31 07:13:00 -07:00 |
|
Thaddeus Crews
|
40e3ac84bc
|
Merge pull request #107672 from 2frac/gpu_instances_blender_option
Add checkbox for blender's "GPU Instances" option for exporting GLTF
|
2025-10-27 10:01:37 -05:00 |
|
bfrac
|
40fcf5ee3e
|
Added checkbox for blender's "GPU Instances" option for exporting GLTF
|
2025-10-25 15:07:54 +03:00 |
|
kobewi
|
33ccc5110e
|
Remove side menu functionality in EditorFileDialog
|
2025-10-22 12:29:26 +02:00 |
|
Thaddeus Crews
|
7d7d479162
|
Merge pull request #111615 from aaronfranke/gltf-anim-ptr-int-erpolate
GLTF: Enforce `STEP` interpolation for integer and boolean animations
|
2025-10-21 10:27:14 -05:00 |
|
Thaddeus Crews
|
80d06f166d
|
Merge pull request #111341 from aaronfranke/gltf-animate-visibility
GLTF: Support animating node visibility
|
2025-10-21 10:27:11 -05:00 |
|
Thaddeus Crews
|
8f7cb0712a
|
Merge pull request #109475 from nikitalita/preserve-gltf-names
Preserve mesh, material, and texture names in GLTF export
|
2025-10-21 10:27:00 -05:00 |
|
Thaddeus Crews
|
563036185f
|
Merge pull request #108320 from aaronfranke/gltf-buf-accessor-dict
GLTF: Move accessor and buffer view Dictionary conversion into those classes
|
2025-10-21 10:26:59 -05:00 |
|
Aaron Franke
|
74a03b4cfa
|
Preserve mesh, material, and texture names in GLTF export
|
2025-10-15 10:57:11 -07:00 |
|
Thaddeus Crews
|
e825169957
|
Merge pull request #107836 from aaronfranke/gltf-without-nodes
GLTF: Allow parsing glTF files without nodes
|
2025-10-13 19:29:03 -05:00 |
|
Thaddeus Crews
|
21a6488c7f
|
Merge pull request #109421 from aaronfranke/gltf-export-mesh-name
GLTF: Preserve mesh names on export
|
2025-10-13 19:28:46 -05:00 |
|
Aaron Franke
|
963b33ac40
|
GLTF: Enforce STEP interpolation for integer and boolean animations
|
2025-10-13 12:47:41 -07:00 |
|
Aaron Franke
|
02182b1087
|
GLTF: Move accessor and buffer view Dictionary conversion into classes
|
2025-10-13 11:51:25 -07:00 |
|
Aaron Franke
|
b2e9bbfe01
|
GLTF: Support animating node visibility
|
2025-10-13 10:38:32 -07:00 |
|
Thaddeus Crews
|
9a5d6d1049
|
Merge pull request #111389 from nikitalita/gltf-fix-export-prop
Fix segfault in GLTFDocument::export_object_model_property
|
2025-10-08 13:56:42 -05:00 |
|
nikitalita
|
bca701f0eb
|
fix segfault in GLTFDocument::export_object_model_property
|
2025-10-07 18:42:54 -07:00 |
|
Aaron Franke
|
5d492e1aed
|
GLTF: Allow parsing glTF files without nodes
|
2025-10-05 17:39:49 -07:00 |
|
Thaddeus Crews
|
21fd4faf1b
|
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
|
2025-09-30 11:19:17 -05:00 |
|
Aaron Franke
|
da9a77ce42
|
GLTF: Preserve mesh name on export
|
2025-09-24 20:28:52 -07:00 |
|
Aaron Franke
|
a238af4d20
|
Use num_scientific (Grisu2) when stringifying JSON with full precision
|
2025-09-24 08:21:37 -07:00 |
|
Thaddeus Crews
|
e15210b466
|
Merge pull request #98268 from Calinou/import-export-bake-fps-add-range-hint
Add a property range hint to `bake_fps` in the scene glTF export dialog
|
2025-09-19 20:54:32 -05:00 |
|
Thaddeus Crews
|
1e5b4a1aae
|
Merge pull request #109944 from DanielKinsman/headless-blender-import-hang
Fix hang when importing blender files in headless mode
|
2025-09-19 20:54:29 -05:00 |
|
Thaddeus Crews
|
38d80598f5
|
Merge pull request #108121 from Repiteo/core/disabled-class-rework
Core: Handle disabled class detection in `ClassDB`
|
2025-09-17 11:34:16 -05:00 |
|
Lukas Tenbrink
|
abe3b481ae
|
Make conversions from LocalVector to Vector explicit.
|
2025-09-16 21:41:28 +02:00 |
|
Thaddeus Crews
|
e0f17b408b
|
Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
Fix infinite loop in GLTFDocument::_convert_animation_node_track
|
2025-08-26 19:01:12 -05:00 |
|
Thaddeus Crews
|
555e7ad073
|
Core: Handle disabled class detection in ClassDB
|
2025-08-26 09:31:14 -05:00 |
|
Daniel Kinsman
|
a001026dbb
|
Update modules/gltf/editor/editor_scene_importer_blend.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
|
2025-08-25 22:00:13 +10:00 |
|
Daniel Kinsman
|
0cace15d72
|
better error message
|
2025-08-25 21:23:44 +10:00 |
|
Daniel Kinsman
|
c75a33aa5d
|
Fix hang when importing blender files in headless mode
|
2025-08-25 11:30:56 +10:00 |
|
Aaron Franke
|
11a13154de
|
GLTF: Fix minor niche edge case issues with accessors
|
2025-08-23 00:17:58 -07:00 |
|
Thaddeus Crews
|
8ebf8ae23c
|
Merge pull request #109666 from aaronfranke/import-mesh-validate-indices-mult-3
ImporterMesh: Validate triangle indices array size is a multiple of 3
|
2025-08-18 20:36:49 -05:00 |
|
Aaron Franke
|
ba92af7d07
|
ImporterMesh: Validate triangle indices array size is a multiple of 3
|
2025-08-18 06:36:21 -07:00 |
|
nikitalita
|
32a59bbdf4
|
Fix infinite loop in GLTFDocument::_convert_animation_node_track
|
2025-08-17 13:53:35 -07:00 |
|
Jens Pitkanen
|
4808c25c2e
|
Fix light values on blend import when using non-physical light units
|
2025-08-15 21:30:08 +03:00 |
|
Aaron Franke
|
821fecd933
|
GLTF: Fix crash reading texture sampler for non-existent texture
|
2025-08-14 19:25:32 -07:00 |
|
kobewi
|
a33ae0be0e
|
Add has_extension() method to String
|
2025-08-12 13:15:16 +02:00 |
|
Thaddeus Crews
|
cce10e0b22
|
Merge pull request #109181 from nikitalita/gltf-dedupe-images
Dedupe images during GLTF Export
|
2025-08-01 11:45:21 -05:00 |
|
nikitalita
|
7fcc7e19f3
|
Dedupe images during GLTF Export
|
2025-07-31 17:35:04 -07:00 |
|
Thaddeus Crews
|
23accd1606
|
Tests: Fix unfiltered error output
|
2025-07-29 14:33:54 -05:00 |
|
Aaron Franke
|
ad10c6185d
|
GLTF: Fix nasty bug with incorrect buffer indices
|
2025-07-05 00:00:13 -07:00 |
|
A Thousand Ships
|
f11aff3841
|
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
|
2025-07-04 18:18:22 +02:00 |
|
Haoyu Qiu
|
1301343f42
|
Improve auto-translation of editor's top & bottom bars
- The main menu
- The run bar
- The update spinner
- The bottom panel buttons
|
2025-06-18 21:11:32 +08:00 |
|
Adrien Ufferte
|
a11a64fbf4
|
Comments spelling fixes
|
2025-06-15 01:36:10 +02:00 |
|
Lukas Tenbrink
|
e2931a5c19
|
Make conversions from NodePath to String explicit.
|
2025-06-11 16:50:27 +02:00 |
|
Rémi Verschelde
|
c455d81c4c
|
Merge pull request #107352 from aaronfranke/blend-fbx-naming-version
Implement naming version system for FBX and Blend importers like glTF
|
2025-06-11 11:20:21 +02:00 |
|
Rémi Verschelde
|
c80bb1b537
|
Merge pull request #104025 from huwpascoe/named_placeholder
Add named placeholder to blender import options
|
2025-06-11 11:20:08 +02:00 |
|
Aaron Franke
|
a56b3a93d3
|
Implement naming version system for FBX and Blend importers like glTF
|
2025-06-10 09:42:54 -07:00 |
|
Aaron Franke
|
a3daba29dd
|
Allow attaching scripts to nodes in the Advanced Import Settings dialog
|
2025-06-10 09:35:24 -07:00 |
|