Add toggle for instant preview
Always keep search box selected so that keyboard navigation works
Add default setting for Instant Preview
Directly set property value for resource via Quick Load menu (no undo/redo or dirty-scene functionality yet)
Add undo/redo functionality
Update class reference
Update doc/classes/EditorSettings.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Slight improvement(?) to wording of setting
Allow previewing without committing change
Address various suggestions/improvements
Only allow Instant Preview to be used if Quick Open menu is being used to modify a property
Only allow property-based Quick Load when resource to modify is defined (otherwise default to old behavior)
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Address comments/suggestions
Get rid of duplicated code and use original callback strategy
(Attempt to) fix Instant Preview for editing multiple nodes at once and undo/redo stack for single nodes
Fix cancelling Quick Open when multiple nodes are selected
Prevent initially selected item in Quick Open dialog from overwriting the currently selected property
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make a few changes/improvements based on feedback
- Combine some duplicated code into `_finish_dialog_setup()`
- Move `ERR_FAIL_NULL(p_obj);` to top of checks
- Fix renaming of `is_instant_preview_enabled()` across code, and remove now-redundant conditions where it is used
- Make `EditorResourcePicker::property_path` be `StringName` not `String`
Adds a new editor setting editors/animation/insert_at_current_time and a toggle button in the Animation Track Editor to let users choose whether to insert keys and markers at the current timeline cursor (when enabled) or at the mouse position (default behavior).
- Key insertion
- Paste and duplicate operations
- Editor setting persistence
- Icon by @TokageItLab
Fixes#103272
Add intensity slider to all color modes. Replace raw mode by linear mode, which uses linear color space.
When color is overbright, automatically switch hex text to script text. Allow executing expression in script text field to set color. Add the "script" icon to the default theme.
This change introduces a DragType enum to scene/gui/view_panner.cpp of
dragging, which includes:
- DRAG_TYPE_NONE: Not dragging
- DRAG_TYPE_PAN: Panning (dragging using MMB)
- DRAG_TYPE_ZOOM: Zooming (dragging using CTRL+MMB)
The goal of this change is the third option, which was already available
in 3D viewport but not in 2D. This feature should work in other editors
as well such as Animation Track Editor and Visual Shader Editor and so
on.