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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused editor setting editors/grid_map/palette_min_width

This option is no longer used after the rework in #96922

Reported-by: Nodragem <geoffrey.megardon@gmail.com>
This commit is contained in:
SPOXY
2025-08-13 18:19:37 +02:00
parent 8aa37cab89
commit e0bf7ff072
2 changed files with 0 additions and 4 deletions

View File

@@ -561,9 +561,6 @@
</member>
<member name="editors/bone_mapper/handle_colors/unset" type="Color" setter="" getter="">
</member>
<member name="editors/grid_map/palette_min_width" type="int" setter="" getter="">
Minimum width of GridMap's mesh palette side panel.
</member>
<member name="editors/grid_map/pick_distance" type="float" setter="" getter="">
The maximum distance at which tiles can be placed on a GridMap, relative to the camera position (in 3D units).
</member>

View File

@@ -851,7 +851,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// GridMap
// GridMapEditor
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/grid_map/pick_distance", 5000.0, "1,8192,0.1,or_greater");
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "editors/grid_map/palette_min_width", 230, "100,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_RANGE, "editors/grid_map/preview_size", 64, "16,128,1")
// 3D