Thaddeus Crews
791565dc35
Merge pull request #112486 from Calinou/doc-globalscope-instance-from-id-fix-code
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Fix GDScript code sample for `@GlobalScope.instance_from_id()`
2025-11-10 08:20:20 -06:00
Thaddeus Crews
9023f658d1
Merge pull request #112466 from Cykyrios/fix-cmdline-args-doc
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Fix OS.get_cmdline_args documentation
2025-11-10 08:20:17 -06:00
Thaddeus Crews
3d6ad3f806
Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
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Add emission shape ring for CPUParticles2D
2025-11-10 08:20:16 -06:00
Thaddeus Crews
31867abdaa
Merge pull request #112545 from timothyqiu/compact-menu-gutter
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PopupMenu: Add theme option for merging icon and checkbox gutters
2025-11-10 08:20:02 -06:00
Haoyu Qiu
72d437c030
Move localized number formatting methods to TranslationServer
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Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-11-10 15:01:22 +08:00
Silc Lizard (Tokage) Renew
069206bc74
Fix JacobianIK to apply gradient correctly
2025-11-09 15:55:20 +09:00
Haoyu Qiu
4694ee84f6
PopupMenu: Add theme option for merging icon and checkbox gutters
2025-11-09 13:09:14 +08:00
Chaosus
808faa0ab0
Add instance_index option to parameters in visual shaders
2025-11-08 14:35:24 +03:00
Haoyu Qiu
b8a8f8b35a
Allow localizing the application name with project translations
2025-11-08 13:06:55 +08:00
Cyril Bissey
f7455c1df8
Fix OS.get_cmdline_args documentation
2025-11-07 23:35:09 +01:00
Logan Detrick
e50cf880c3
Allow tab_rmb_clicked signal to always be emitted
2025-11-07 11:10:09 -08:00
Thaddeus Crews
6fd949a6dc
Merge pull request #110748 from MauriceButler/project-setting-changed-signal
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Add ability to get list of Project Settings changed, similar to Editor Settings functionality
2025-11-07 10:32:39 -06:00
Thaddeus Crews
522fa8d9bc
Merge pull request #106164 from lodetrick/refactor-bottom-panel
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Refactor editor `EditorBottomPanel` to be a `TabContainer`
2025-11-07 10:32:35 -06:00
Thaddeus Crews
6af0c2a21c
Merge pull request #110340 from bruvzg/ts_dup_r
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[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-07 10:32:27 -06:00
Claude
802eb0b1a0
Fix glow visual compatibility regression (issue #112469 )
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Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.
The default was inadvertently changed from 1.0 to 0.0 in PR #110077 ,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.
Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml
Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.
Fixes #112469
2025-11-07 04:07:41 +00:00
Hugo Locurcio
5243016bcd
Fix GDScript code sample for @GlobalScope.instance_from_id()
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The C# version is already correct.
2025-11-07 00:26:24 +01:00
Logan Detrick
e2caff9a06
Refactor Bottom Panel to be a TabContainer
2025-11-06 13:39:52 -08:00
Thaddeus Crews
659df25c97
Merge pull request #112451 from DeeJayLSP/ssao-is-in-mobile
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Mention that SSAO is supported in the Compatibility renderer
2025-11-06 08:13:12 -06:00
Thaddeus Crews
98bdc37c02
Merge pull request #112066 from KoBeWi/boiler_room_with_arrays_or_something
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Improve `PROPERTY_USAGE_ARRAY` description
2025-11-06 08:13:11 -06:00
kobewi
b71ed0da92
Improve PROPERTY_USAGE_ARRAY description
2025-11-06 15:04:26 +01:00
Maurice Butler
ffa2651fbc
Added ability to get a list of project settings changed.
2025-11-06 20:15:07 +10:00
DeeJayLSP
60f8da0f48
Mention that SSAO is supported in the Compatibility renderer
2025-11-05 18:33:34 -03:00
Robert Yevdokimov
8806036528
Add ability to add new EditorSettings shortcuts
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Co-Authored-By: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com >
2025-11-05 13:10:26 -06:00
Thaddeus Crews
6539819c2b
Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
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Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
Thaddeus Crews
3b4239d649
Merge pull request #111288 from bruvzg/move_input
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[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
Pāvels Nadtočajevs
0d19e18b00
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
DeeJayLSP
b30b11b012
Add custom StyleBox to TreeItem
2025-11-04 22:51:37 -03:00
David Snopek
bc9f3c7d92
Make Vector<T>::duplicate() const
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2025-11-04 17:13:11 -06:00
Silc Lizard (Tokage) Renew
a57f96110a
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
Thaddeus Crews
05d9587d26
Merge pull request #112318 from timothyqiu/string-name-enum
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Fix `StringName` not documented for enum hint
2025-11-04 16:32:45 -06:00
Thaddeus Crews
158d178821
Merge pull request #112317 from timothyqiu/editor-auto-lang
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Make editor language setting default to Auto
2025-11-04 16:32:43 -06:00
Thaddeus Crews
3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
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Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews
dc32e2c4ff
Merge pull request #111267 from leandro-benedet-garcia/add-tutorial-link
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Add "Ragdoll System" Tutorial to `PhysicalBone3D`
2025-11-04 16:32:33 -06:00
Thaddeus Crews
0d89d2fb82
Merge pull request #112149 from timothyqiu/csv-template
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Add CSV translation template generation
2025-11-04 16:32:26 -06:00
Thaddeus Crews
2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
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CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3
Add IKModifier3D
2025-11-04 02:38:48 +09:00
Haoyu Qiu
86bf1d95fc
Fix StringName not documented for enum hint
2025-11-03 20:25:56 +08:00
Haoyu Qiu
ba6b7d2818
Make editor language setting default to Auto
2025-11-03 20:11:52 +08:00
Haoyu Qiu
990889fe1a
CodeEdit: Add line number gutter minimum digits
2025-11-03 18:15:49 +08:00
Rémi Verschelde
402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
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Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde
f900c20fd5
Merge pull request #112261 from aaronp64/dictionary_set_doc
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Explain `Dictionary.set()` return value in docs
2025-11-01 19:06:32 +01:00
Rémi Verschelde
cda419aa8a
Merge pull request #112180 from Calinou/doc-characterbody-get-last-slide-collision
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Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision
2025-11-01 19:05:50 +01:00
Rémi Verschelde
decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
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Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
aaronp64
593c261c42
Explain Dictionary.set() return value in docs
2025-11-01 10:33:18 -04:00
kobewi
d27fb9b15a
Remove default skeleton path in MeshInstance3D
2025-11-01 01:59:58 +01:00
Hugo Locurcio
b6e610136e
Document color format caveats in Image.set_pixel()
2025-10-31 18:48:47 +01:00
Thaddeus Crews
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews
c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
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Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
LuoZhihao
7b797988cc
Document the rids that will be freed automatically when free their deps
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-31 18:25:23 +08:00
clayjohn
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00