Hugo Locurcio
38a2869cf8
Allow higher freelook base speed values in the 3D editor settings
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This is useful when working on large-scale games.
2025-04-01 15:45:24 +02:00
Lukas Tenbrink
8a76e31547
Remove bool from Object::notification virtual function; replace with separate functions to avoid branching.
2025-04-01 15:26:32 +02:00
Thaddeus Crews
d52b84e472
Merge pull request #103993 from aaronfranke/geometry-segment
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Directly use segment points in Geometry2D/3D function parameters
2025-04-01 08:01:34 -05:00
Thaddeus Crews
dee3ee77c6
Merge pull request #104849 from syntaxerror247/overflow
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Fix input config dialog overflow on Android Editor
2025-04-01 08:01:33 -05:00
Thaddeus Crews
c23832b265
Merge pull request #104878 from bruvzg/color_mod_f
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Add font import flag to toggle modulation of colored glyphs.
2025-04-01 08:01:33 -05:00
Thaddeus Crews
03d460ff4a
Merge pull request #102283 from matmas/fix-docs-log-multiplayer
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Fix `LogMultiplayer` example in documentation
2025-04-01 08:01:32 -05:00
Thaddeus Crews
f7f2e79b64
Merge pull request #104841 from akien-mga/scons-gcc--Wvirtual-inheritance
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SCons: Only set GCC `-Wvirtual-inheritance` for C++ and `warnings=extra`
2025-04-01 08:01:31 -05:00
Thaddeus Crews
fd27e4f795
Merge pull request #104485 from EricEzaM/2025-shortcut-context-improvements
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Fix EditorProperty shortcuts being global and unintentionally triggering
2025-04-01 08:01:15 -05:00
Eric M
e539b62aa7
Fix EditorProperty shortcuts being global and unintentionally triggering
2025-04-01 22:24:58 +10:00
Pāvels Nadtočajevs
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
LuoZhihao
9e0798ed36
Shader: Fix bvec to variant conversion
2025-04-01 19:03:15 +08:00
Pāvels Nadtočajevs
19f360d65a
Add font import flag to toggle modulation of colored glyphs.
2025-04-01 13:36:10 +03:00
Anish Mishra
a7b7220d86
Fix input config dialog overflow on Android Editor
2025-04-01 12:41:19 +05:30
Etherealxx
7e00ea510e
Fix missing tooltips on "Advanced Import Settings for Scene" window
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In Godot, it's possible to customize how the engine imports 3D resource,
by either clicking "Advanced..." button on Import Dock or double
clicking the resource on FileSystem Dock. Doing so will open the
Advanced Import Settings window, where user could inspect the 3D resource
in a viewport, with the scene tree on the left and an inspector panel
akin to the Import dock on the left. It contains the same settings from
the Import dock, with some advanced additions.
This commit fixes a regression since 4.2 where settings in the inspector
panel on the right part of the window does not contain the same tooltips
as its Import Dock counterpart (which were retrieved from the XML class
reference).
2025-04-01 10:29:40 +07:00
Thaddeus Crews
cc7217970d
Merge pull request #104762 from smix8/depr_map_force_update
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Deprecate NavigationServer `map_force_update()`
2025-03-31 19:02:09 -05:00
Thaddeus Crews
9b242a230b
Merge pull request #104856 from Calinou/moviewriter-fix-time-display
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Fix time display in MovieWriter window title and console output
2025-03-31 19:02:08 -05:00
Thaddeus Crews
4778212be1
Merge pull request #101270 from aaronfranke/gltf-export-img-num-pad
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GLTF: Only pad zeros when exporting numbered images
2025-03-31 19:02:07 -05:00
Thaddeus Crews
abd565eb19
Merge pull request #104844 from Ivorforce/gdsoftclass
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Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 19:02:03 -05:00
Thaddeus Crews
7ba2ebd7fb
Merge pull request #104523 from rsubtil/fix-dap_bugs
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Fix crash when removing breakpoints from DAP, and multiple fixes
2025-03-31 19:02:02 -05:00
Thaddeus Crews
e5f7ec0c30
Merge pull request #104777 from smix8/fix_boxmesh
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Fix EditorNode3DGizmo::add_solid_box() GPU stalling
2025-03-31 19:02:02 -05:00
Thaddeus Crews
de9cdfea4b
Merge pull request #104803 from Repiteo/ci/smarter-cache
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CI: Validate `scons-cache` via action output
2025-03-31 19:02:01 -05:00
Thaddeus Crews
0f570977fd
Merge pull request #104864 from scgm0/Fix-Windows-Mono-build
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Fix Windows Mono build
2025-03-31 19:02:01 -05:00
scgm0
c8ade8618b
Fix Windows Mono build
2025-04-01 06:45:33 +08:00
Rémi Verschelde
a2f200c5d6
SCons: Only set GCC -Wvirtual-inheritance for C++ and warnings=extra
2025-03-31 23:46:42 +02:00
Ricardo Subtil
0272e35451
Fix DAP bugs: crash when removing breakpoints, duplicated breakpoint data, source checksums not updating
2025-03-31 21:42:23 +01:00
Lukas Tenbrink
fa0a3c9c6e
Add and require GDSOFTCLASS for Object subclasses that want to cast but do not use GDCLASS.
2025-03-31 20:49:50 +02:00
Hugo Locurcio
5cdd612c54
Fix time display in MovieWriter window title and console output
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Following the change to `String::num()`, decimals were added even when
numbers were being rounded to whole integers beforehand. Additionally,
the frame remainder is displayed as a timecode to the window title and
console output.
This also fixes a floating-point division by zero that occurred when
the movie was recorded in less than 1 second of real time.
2025-03-31 20:38:18 +02:00
Danil Alexeev
7721e13a92
GDScript: Add constant Array and Dictionary constructors
2025-03-31 21:31:34 +03:00
Fredia Huya-Kouadio
19700dacdf
Add maven publishing configuration for Godot tools
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The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
2025-03-31 10:29:06 -07:00
Thaddeus Crews
0fcc19854f
Merge pull request #104829 from AThousandShips/fix_nav_perf
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[Navigation] Fix typo in performance
2025-03-31 12:03:48 -05:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Thaddeus Crews
4950deeea0
Merge pull request #104726 from Meorge/bugfix/reversed-buttons-do-not-spark-joy-con
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Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons
2025-03-31 12:03:46 -05:00
Thaddeus Crews
e8b56aac8c
Merge pull request #104725 from Meorge/gamecontroller-avoid-joystick-code-duplication
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Make reusable functions for GameController joystick and trigger input
2025-03-31 12:03:46 -05:00
Thaddeus Crews
e99dc63fdc
Merge pull request #103764 from kleonc/multi_node_edit_update_on_property_list_changed
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Update `MultiNodeEdit` property list on edited nodes' property list changed
2025-03-31 12:03:45 -05:00
Thaddeus Crews
f704113abe
Merge pull request #104649 from Ivorforce/move-semantics-ref-array-dict
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Add move semantics to `Ref`
2025-03-31 12:03:44 -05:00
Thaddeus Crews
64f80ca0e9
Merge pull request #104810 from kiroxas/utf8_cleanup
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Replace `append_utfx` with direct `String::utfx`
2025-03-31 12:03:44 -05:00
Thaddeus Crews
19afe67ebb
Merge pull request #101026 from Ivorforce/localvector-erase-unordered
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Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic.
2025-03-31 12:03:27 -05:00
Michael Alexsander
d607fc7221
Fix remote object inspector through DAP
2025-03-31 10:55:13 -03:00
chocola-mint
19e8faae30
Add null check for SpriteFramesEditor's SpriteFrames
2025-03-31 22:16:49 +09:00
David Snopek
79f5a4d9fe
OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS
2025-03-31 07:21:58 -05:00
Lukas Tenbrink
ccdc5862e9
Add LocalVector.erase_unordered, mimicking erase but with remove_at_unordered, to remove duplicate logic.
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`erase_unordered` should be preferred over `erase` where order is not important, for its performance benefits.
Co-authored-by: smix8 <smix8@users.noreply.github.com >
2025-03-31 13:31:53 +02:00
A Thousand Ships
b79c2221f0
[Navigation] Fix typo in performance
2025-03-31 11:19:26 +02:00
Filipe Alexandre Francisco Costa
ca57fe1db4
Fix #100536 : Control set_position resizes offsets/anchors
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The set_position method computes the anchors/offsets to match a
rectangle at the given position with size "size_cache". However, when
the Control's combined minimum size is larger than the size obtained
through the offsets and anchors, "size_cache" is set to be as large as
the combined minimum size. Therefore, when position is set while the
combined minimum size is larger than the rectangle given by the anchors
and offsets, it would resize these two fields, which would then stop
the Control from shrinking when its combined minimum size decreased. To
fix this, set_position now uses the size given by the offsets and
anchors instead of the "size_cache" field. This way, the rectangle
denoted by the offsets and anchors is simply moved, without being
resized, enabling the Control to shrink automatically when its combined
minimum size decreases. I also added a test case to ensure that the
Control shrinks correctly after setting its position while it has a
larger custom minimum size than the one obtained through the offsets
and anchors.
2025-03-31 08:50:00 +01:00
Malcolm Anderson
0f897f8c7e
Make reusable functions for GameController joystick and trigger input
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Update drivers/apple/joypad_apple.mm
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2025-03-30 21:04:30 -07:00
Aaron Franke
674c2dc9ee
GLTF: Fix importing files with invalid buffer view byte strides
2025-03-30 18:38:22 -07:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Thaddeus Crews
58d49cf087
CI: Validate scons-cache via action output
2025-03-30 10:30:50 -05:00
smix8
5e83618183
Deprecate NavigationServer map_force_update()
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Deprecates map_force_update() function as it is incompatible with async updates.
2025-03-30 17:18:33 +02:00
Thaddeus Crews
e585e6a3eb
Merge pull request #104797 from beicause/rm-deprecated-version-macro
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Android: Replace the deprecated version macro
2025-03-30 09:06:03 -05:00