1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Make reusable functions for GameController joystick and trigger input

Update drivers/apple/joypad_apple.mm

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Malcolm Anderson
2025-03-26 13:41:23 -07:00
parent b13c96b097
commit 0f897f8c7e

View File

@@ -163,6 +163,42 @@ GameController::GameController(int p_joy_id, GCController *p_controller) :
};
};
auto JOYSTICK_LEFT = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::LEFT_X] != xValue) {
axis_changed[(int)JoyAxis::LEFT_X] = true;
axis_value[(int)JoyAxis::LEFT_X] = xValue;
}
if (axis_value[(int)JoyAxis::LEFT_Y] != -yValue) {
axis_changed[(int)JoyAxis::LEFT_Y] = true;
axis_value[(int)JoyAxis::LEFT_Y] = -yValue;
}
};
auto JOYSTICK_RIGHT = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::RIGHT_X] != xValue) {
axis_changed[(int)JoyAxis::RIGHT_X] = true;
axis_value[(int)JoyAxis::RIGHT_X] = xValue;
}
if (axis_value[(int)JoyAxis::RIGHT_Y] != -yValue) {
axis_changed[(int)JoyAxis::RIGHT_Y] = true;
axis_value[(int)JoyAxis::RIGHT_Y] = -yValue;
}
};
auto TRIGGER_LEFT = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_LEFT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_LEFT] = true;
axis_value[(int)JoyAxis::TRIGGER_LEFT] = value;
}
};
auto TRIGGER_RIGHT = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_RIGHT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_RIGHT] = true;
axis_value[(int)JoyAxis::TRIGGER_RIGHT] = value;
}
};
if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
if (controller.physicalInputProfile != nil) {
GCPhysicalInputProfile *profile = controller.physicalInputProfile;
@@ -220,20 +256,10 @@ GameController::GameController(int p_joy_id, GCController *p_controller) :
GCControllerButtonInput *leftTrigger = profile.buttons[GCInputLeftTrigger];
GCControllerButtonInput *rightTrigger = profile.buttons[GCInputRightTrigger];
if (leftTrigger) {
leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_LEFT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_LEFT] = true;
axis_value[(int)JoyAxis::TRIGGER_LEFT] = value;
}
};
leftTrigger.valueChangedHandler = TRIGGER_LEFT;
}
if (rightTrigger) {
rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_RIGHT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_RIGHT] = true;
axis_value[(int)JoyAxis::TRIGGER_RIGHT] = value;
}
};
rightTrigger.valueChangedHandler = TRIGGER_RIGHT;
}
GCControllerButtonInput *buttonMenu = profile.buttons[GCInputButtonMenu];
@@ -276,30 +302,12 @@ GameController::GameController(int p_joy_id, GCController *p_controller) :
GCControllerDirectionPad *leftThumbstick = profile.dpads[GCInputLeftThumbstick];
if (leftThumbstick) {
leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::LEFT_X] != xValue) {
axis_changed[(int)JoyAxis::LEFT_X] = true;
axis_value[(int)JoyAxis::LEFT_X] = xValue;
}
if (axis_value[(int)JoyAxis::LEFT_Y] != -yValue) {
axis_changed[(int)JoyAxis::LEFT_Y] = true;
axis_value[(int)JoyAxis::LEFT_Y] = -yValue;
}
};
leftThumbstick.valueChangedHandler = JOYSTICK_LEFT;
}
GCControllerDirectionPad *rightThumbstick = profile.dpads[GCInputRightThumbstick];
if (rightThumbstick) {
rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::RIGHT_X] != xValue) {
axis_changed[(int)JoyAxis::RIGHT_X] = true;
axis_value[(int)JoyAxis::RIGHT_X] = xValue;
}
if (axis_value[(int)JoyAxis::RIGHT_Y] != -yValue) {
axis_changed[(int)JoyAxis::RIGHT_Y] = true;
axis_value[(int)JoyAxis::RIGHT_Y] = -yValue;
}
};
rightThumbstick.valueChangedHandler = JOYSTICK_RIGHT;
}
GCControllerDirectionPad *dpad = nil;
@@ -337,39 +345,10 @@ GameController::GameController(int p_joy_id, GCController *p_controller) :
gamepad.dpad.left.pressedChangedHandler = BUTTON(JoyButton::DPAD_LEFT);
gamepad.dpad.right.pressedChangedHandler = BUTTON(JoyButton::DPAD_RIGHT);
gamepad.leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::LEFT_X] != xValue) {
axis_changed[(int)JoyAxis::LEFT_X] = true;
axis_value[(int)JoyAxis::LEFT_X] = xValue;
}
if (axis_value[(int)JoyAxis::LEFT_Y] != -yValue) {
axis_changed[(int)JoyAxis::LEFT_Y] = true;
axis_value[(int)JoyAxis::LEFT_Y] = -yValue;
}
};
gamepad.rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
if (axis_value[(int)JoyAxis::RIGHT_X] != xValue) {
axis_changed[(int)JoyAxis::RIGHT_X] = true;
axis_value[(int)JoyAxis::RIGHT_X] = xValue;
}
if (axis_value[(int)JoyAxis::RIGHT_Y] != -yValue) {
axis_changed[(int)JoyAxis::RIGHT_Y] = true;
axis_value[(int)JoyAxis::RIGHT_Y] = -yValue;
}
};
gamepad.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_LEFT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_LEFT] = true;
axis_value[(int)JoyAxis::TRIGGER_LEFT] = value;
}
};
gamepad.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
if (axis_value[(int)JoyAxis::TRIGGER_RIGHT] != value) {
axis_changed[(int)JoyAxis::TRIGGER_RIGHT] = true;
axis_value[(int)JoyAxis::TRIGGER_RIGHT] = value;
}
};
gamepad.leftThumbstick.valueChangedHandler = JOYSTICK_LEFT;
gamepad.rightThumbstick.valueChangedHandler = JOYSTICK_RIGHT;
gamepad.leftTrigger.valueChangedHandler = TRIGGER_LEFT;
gamepad.rightTrigger.valueChangedHandler = TRIGGER_RIGHT;
if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
gamepad.leftThumbstickButton.pressedChangedHandler = BUTTON(JoyButton::LEFT_STICK);