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Commit Graph

76213 Commits

Author SHA1 Message Date
robert yevdokimov
11a4961081 Relocate add_root_node method to EditorInterface from EditorScript and deprecate old method 2025-08-05 17:23:57 +04:00
Thaddeus Crews
8b2739ee55 Merge pull request #108956 from m4gr3d/misc_xr_editor_updates
Update the OpenXR Vendors plugin for the XR editor to the latest stable version
2025-07-27 10:28:35 -05:00
Thaddeus Crews
03d648c5ad Merge pull request #92344 from fire/vsk-3d-texture-alpha-4.3
Fix Texture3D import not working
2025-07-27 10:28:34 -05:00
Thaddeus Crews
d4f14aaa78 Merge pull request #108979 from HolonProduction/completion-call-stack-lambda
Autocompletion: Push empty call for lambdas
2025-07-27 10:28:33 -05:00
Thaddeus Crews
4927bbf309 Merge pull request #108978 from adamscott/tahoe-26
[macOS] Add Tahoe 26.0 to version alias
2025-07-27 10:28:32 -05:00
Thaddeus Crews
3c9f065e27 Merge pull request #102258 from Squamto/master
Fix Error when connecting signal with unbinds not yet existing function
2025-07-27 10:28:31 -05:00
Thaddeus Crews
f5371a6764 Merge pull request #108814 from beicause/fix-color-preset-btn-focus-theme
Fix ColorPresetButton `preset_focus` is set to wrong type in default theme
2025-07-27 10:28:31 -05:00
Thaddeus Crews
246a9026ab Merge pull request #106861 from VojtaStruhar/106776-column-alignment
Align autoload popup columns to the left
2025-07-27 10:28:30 -05:00
Thaddeus Crews
419293d1b9 Merge pull request #108995 from passivestar/tree-vertical-alignment
Fix Tree cell text vertical alignment
2025-07-27 10:28:29 -05:00
Thaddeus Crews
1a6da7b40a Merge pull request #108992 from WhalesState/headless-import
Fix Editor crash during first scan in headless import mode.
2025-07-27 10:28:28 -05:00
Mounir Tohami
aa086fa0d5 Fix Editor crash during first scan in headless import mode. 2025-07-27 04:55:23 +03:00
Squamto
096f0288ba Fix Error when connecting signal with unbinds not yet existing function
When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.

I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
K. S. Ernest (iFire) Lee
06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
passivestar
fed6b0dfe5 Fix Tree cell text vertical alignment 2025-07-26 16:32:01 +04:00
HolonProduction
926cab9027 Autocompletion: Push empty call for lambdas 2025-07-25 20:26:26 +02:00
Adam Scott
09a9024658 [macOS] Add Tahoe 26.0 to version alias 2025-07-25 14:25:52 -04:00
Thaddeus Crews
0dd9178269 Merge pull request #108893 from WhalesState/editor-wayland
Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
Thaddeus Crews
8acc596bcf Merge pull request #108944 from vnen/gdscript-fix-static-call-fail-when-shadowing
Properly detect native class on static call optimization
2025-07-25 11:08:14 -05:00
Thaddeus Crews
ebe2b44ca9 Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Thaddeus Crews
73d3d2f2ff Merge pull request #108969 from adamscott/patch-the-editor
[Web] Fix the editor `{godot,emscripten}PoolSize` config values
2025-07-25 11:08:12 -05:00
Thaddeus Crews
0c595dae45 Merge pull request #108936 from DarioSamo/vk-memory-layout-variant
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 11:08:12 -05:00
Thaddeus Crews
c0a2eee7ae Merge pull request #108964 from moluopro/master
Fix: Make `get_space_left` on Windows use `current_dir` instead of process CWD
2025-07-25 11:08:11 -05:00
Thaddeus Crews
11dcbd48e0 Merge pull request #108963 from groud/fix_debug_rendering_in_tilemaplayer
Fix debug rendering in TileMapLayer
2025-07-25 11:08:10 -05:00
Adam Scott
1777be4444 [Web] Fix the editor {godot,emscripten}PoolSize config values
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2025-07-25 08:41:15 -04:00
Dario
b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
George Marques
38f8643b00 GDScript: Properly detect native class on static call optimization 2025-07-25 09:17:39 -03:00
moluopro
39fba218bd Fix: Make get_space_left on Windows use current_dir instead of process CWD 2025-07-25 19:47:25 +08:00
Gilles Roudière
8637922926 Fix debug rendering in TileMapLayer 2025-07-25 11:17:03 +02:00
Thaddeus Crews
967e2d499a Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Thaddeus Crews
598409b727 Merge pull request #108947 from mihe/gdscript-reload-crash
Fix crash when GDScript scripts are reloaded during initial import
2025-07-24 20:49:42 -05:00
Thaddeus Crews
6c51d93077 Merge pull request #108943 from dsnopek/webxr-stecil-bug
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
2025-07-24 20:49:41 -05:00
Thaddeus Crews
0123521643 Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Thaddeus Crews
a36cb0c847 Merge pull request #108167 from vnen/gdscript-fix-getting-invalid-dict-key-completion
GDScript: Don't get invalid dictionary key during completion
2025-07-24 20:49:39 -05:00
Fredia Huya-Kouadio
291b89686d Update the OpenXR Vendors plugin for the XR editor to the latest stable version 2025-07-24 18:32:26 -07:00
Mounir Tohami
1cc459d86f Fix Editor wayland first scan task error.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-07-25 01:05:15 +03:00
Allen Pestaluky
a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Thaddeus Crews
006e3f26b9 Merge pull request #108927 from bruvzg/sdl_list
Add two missing SDL patches to the `README.md`
2025-07-24 14:23:48 -05:00
Thaddeus Crews
00c69703a9 Merge pull request #108894 from bruvzg/lg_ed_icon
[macOS] Use liquid glass icon for the editor.
2025-07-24 14:23:48 -05:00
Thaddeus Crews
0d1d3ead8b Merge pull request #108381 from timothyqiu/shader-side-toggle
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
ad4e7a065a Merge pull request #108820 from bruvzg/menu_arr_nav
Fix menu keyboard and controller navigation.
2025-07-24 14:23:46 -05:00
Thaddeus Crews
ebb322ad17 Merge pull request #108914 from bruvzg/no_bake
Remove selective shader baking.
2025-07-24 14:23:45 -05:00
Thaddeus Crews
0fd709ad64 Merge pull request #108912 from smix8/fix-clipper_ifdef
Fix flipped clipper2 ifdef
2025-07-24 14:23:44 -05:00
Thaddeus Crews
fc9bd38293 Merge pull request #108874 from adamscott/runtime-free
[Web] Fix inappropriate `memfree()` use
2025-07-24 14:23:43 -05:00
Thaddeus Crews
052baba905 Merge pull request #107685 from KoBeWi/useless_documentation
Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
David Snopek
ae61044c85 Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
George Marques
81c7cae567 GDScript: Don't get invalid dictionary key during completion
We try to get the value out of a dictionary in order to establish its
type for completion purposes. However, if the dictionary or the key
is not a constant, we cannot safely get the actual value, so we skip
this and just try to infer from static typing.

Getting the value directly with `Variant::get()` generate errors if the
base is a Dictionary and the key is of an invalid type. So before trying
to get it we use the Dictionary validator to make sure it we can safely
try to get the key.
2025-07-24 15:02:40 -03:00
Dario
4af0734a77 Compute texture alignment for transfers using the LCM instead. 2025-07-24 14:08:45 -03:00
George Marques
28d3214acd Expose type validator from Dictionary and allow testing without error
- Now you can get the ContainerTypeValidate from a Dictionary (both for
  keys and for values).
- ContainerTypeValidate exposes a validator function that does not show
  any error in case of failure. This allows testing values before trying
  to use them in Dictionary.
2025-07-24 13:35:48 -03:00
Mikael Hermansson
809a6cf705 Fix crash when GDScript scripts are reloaded during initial import 2025-07-24 16:41:33 +02:00
Pāvels Nadtočajevs
19e2fcf35a Add two missing SDL patches to the README.md 2025-07-24 12:44:40 +03:00